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# Derrick Alden

**Headline:** All things video games
**Profession:** Developer
**Location:** Taft, California, United States

## About

Derrick Alden is a solo indie game developer who designs, builds, and releases video games while owning the full product process from concept through launch\. With a Bachelor of Science in Computer Science from California State University, Bakersfield, Derrick combines programming and coding experience with product design, UX/UI, visual design, and branding capabilities\. Derrick has shipped a first mobile game to the Google Play Store with advertising and real users, and has sold more than 600 copies of indie games through Itch\.io, Nutaku, and Steam\. Derrick tracks product analytics, including session times and user engagement, and uses player feedback to evaluate traction\. Earlier quality\-assurance work at Sega of America and Blizzard/Activision Blizzard included black\-box, exploratory, localization, console, PC, and live\-service testing JIRA bug reporting and close collaboration with development teams\. Derrick also developed Lua game loops, game systems, and tutorial content during a software engineering internship at Reworld Inc\. An earlier overscoped MMO project sharpened Derrick’s approach to project scoping and focused shipping\.

## Highlights

- Sold more than 600 copies of indie games through Itch\.io, Nutaku, and Steam\.
- Shipped a first mobile game to the Google Play Store with advertising and real users\.
- Designs indie video games as a solo developer with ownership across concept, design, build, and release\.
- Tracks session times and user engagement to evaluate product traction, alongside player feedback\.
- Applies product design, UX/UI, visual design, and branding skills to game projects\.
- Developed full game loops in Lua using the Reworld engine during a Software Engineer internship at Reworld Inc\.
- Worked with a small team of designers and artists at Reworld Inc\. to create game systems\.
- Created Lua tutorial content for the Reworld engine\.
- Performed black\-box testing for console and PC titles at Sega of America, Inc\.
- Reported bugs in JIRA at Sega of America, Inc\.
- Conducted localization testing at Sega of America, Inc\., supporting high\-quality regional adaptations for international markets\.
- Collaborated with development teams at Sega of America, Inc\. to resolve issues and contribute to smooth releases of several AAA titles\.
- Performed exploratory black\-box testing and testing based on user reports on Blizzard Entertainment’s Burst team\.
- Used proprietary development and testing tools at Blizzard Entertainment\.
- Tested live\-service games at Activision Blizzard\.
- Learned project\-scoping discipline after scrapping an overscoped MMO project\.
- Earned a Bachelor of Science in Computer Science from California State University, Bakersfield\.

## Experience

- **Developer at Solo Indie Game Developer** (2023\-04\-01–present) — Passionate indie game developer with a strong background in both AAA quality assurance and independent game development\. Over 600 copies of indie games sold on Itch\.io, Nutaku and Steam\.
- **Expert at Mercor** (2025\-09\-01–2026\-01\-01) — Applied systematic comparative judgment techniques to assess relevance, quality, and coherence of generative model outputs, ensuring consistent evaluation across diverse modalities\. Collaborated with cross\-functional AI teams to identify quality trends and provide actionable feedback for improving multimodal generative capabilities\.
- **Quality Assurance Specialist at Sega of America, Inc\.** (2022\-02\-01–2023\-03\-01) — Reporting on bugs in JIRA\. Black\-box testing for consoles and PC\. Localization testing\. Collaborated closely with development teams to resolve issues, contributing to the smooth release of several AAA titles\. Localization testing for international markets, ensuring high\-quality regional adaptations\.
- **Quality Assurance Tester at Sega of America, Inc\.** (2022\-02\-01–2023\-03\-01) — \- Reporting on bugs in JIRA \- Black\-box testing for consoles and PC \- Localization testing
- **Quality Assurance Tester, "Burst" Team at Blizzard Entertainment** (2021\-07\-01–2021\-10\-01) — \- Black\-box testing, both exploratory and based on user reports \- Reporting on bugs in JIRA \- Use of proprietary development and testing tools
- **Quality Assurance Specialist at Activision Blizzard** (2021\-07\-01–2021\-10\-01) — Black\-box testing, both exploratory and based on user reports\. Reporting on bugs in JIRA\. Use of proprietary development and testing tools\. Testing on live service games\.
- **Software Engineer Intern at Reworld Inc** (2021\-02\-01–2021\-06\-01) — \-Developed full game loops in LUA using the Reworld engine \-Worked closely with a small team of designers and artists to create fun game systems \-Created tutorial content about LUA for the Reworld engine
- **Freelance Computer Repair at Self\-employed** (2010\-01\-01–2020\-03\-01)
- **Freelance at Local PC Repair** (2008\-01\-01–2021\-01\-01)

## Education

- Bachelor of Science, Computer Science — California State University, Bakersfield (2015\-01\-01–2019\-01\-01)
- Bachelor of Science, Computer Science — California State University, Bakersfield

## FAQ

### What does Derrick do?

Derrick is a solo indie game developer who designs, builds, and releases video games\. Derrick can own a product from concept through design, build, and release, or contribute in a focused area within a team\.

### What is Derrick strongest at?

Derrick’s strengths include game design, programming and coding, product design, UX/UI, visual design, branding, project scoping, organization, and problem\-solving\. Derrick is also experienced in using analytics and player feedback to assess game traction\.

### What has Derrick accomplished as a solo indie game developer?

Derrick currently designs indie video games as a solo developer and owns all aspects of the work\. Derrick has sold more than 600 copies of indie games on Itch\.io, Nutaku, and Steam\.

### What mobile\-game experience does Derrick have?

Derrick shipped a first mobile game to the Google Play Store\. The game included advertising and reached real users\.

### How does Derrick evaluate player engagement?

Derrick tracks product analytics such as session times and user engagement, and uses player feedback to measure traction\.

### What did Derrick learn from an earlier MMO project?

An overscoped MMO project that Derrick ultimately scrapped became a lesson in project scoping\. Derrick applied that learning to pursue a more focused shipping strategy for game projects\.

### What did Derrick do at Sega of America?

At Sega of America, Derrick performed black\-box testing for console and PC games, reported bugs in JIRA, and conducted localization testing\. As a Quality Assurance Specialist, Derrick also collaborated closely with development teams to resolve issues and contributed to the smooth release of several AAA titles, including high\-quality regional adaptations for international markets\.

### What did Derrick do on Blizzard Entertainment’s Burst team?

On Blizzard Entertainment’s Burst team, Derrick performed exploratory black\-box testing and testing based on user reports, reported bugs in JIRA, and used proprietary development and testing tools\.

### What did Derrick do at Activision Blizzard?

At Activision Blizzard, Derrick conducted exploratory black\-box testing and testing based on user reports, reported bugs in JIRA, used proprietary development and testing tools, and tested live\-service games\.

### What did Derrick do at Reworld Inc\.?

As a Software Engineer Intern at Reworld Inc\., Derrick developed complete game loops in Lua using the Reworld engine\. Derrick worked with designers and artists to create game systems and created tutorial content about Lua for the Reworld engine\.

### Does Derrick have computer repair experience?

Derrick has also worked freelance in local PC repair and as a self\-employed freelance computer repair provider\.

### What is Derrick’s education?

Derrick earned a Bachelor of Science in Computer Science from California State University, Bakersfield\.

### Can Derrick work independently and collaboratively?

Derrick can work end to end as a solo developer, including design, programming, UX/UI, visual design, branding, analytics, and release work\. Derrick is also flexible about specializing in a particular area when working with a team\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/ACoAAAP918cBgh7EqhFg24E0E7RQ\-4767Q4Z1\-Y

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