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# David D.

**Headline:** Head of Growth Marketing | Full-Funnel Strategy | Mobile-PC-Console Gaming & Gamification & Fintech for Gamers | B2C & DTC | MarTech & Analytics | Board Advisor | AI Business Society
**Profession:** Head of Growth Marketing \(Fractional\)
**Location:** United States

## About

David D. is a fractional Head of Growth Marketing who works with founders in mobile gaming and DTC e-commerce, aligning marketing strategy with product roadmaps and investor goals. His background spans gaming, fintech, and DTC e-commerce, including both zero-to-one brand builds and established corporations. David builds full-funnel growth systems across acquisition, activation, retention, monetization, and revenue, with hands-on ownership of paid, organic, SEM, SEO/ASO, social, influencer, lifecycle, creative, content, PR, and partnership work. He is particularly strong in MarTech architecture, KPI frameworks, real-time analytics, product analytics, and using user-behavior insights to inform feature development and revenue growth. David has led embedded teams and served as a fractional partner, combining strategic direction with operational execution and budget accountability. His record includes building a 265,000-user waitlist at Ugami, generating $50M+ in annual revenue across Sega of America territories, launching LetsRumbl to #1 in Fantasy Sports on iOS, and driving margin-positive growth and 10%+ month-over-month revenue growth for Bossy Bulldog. He has also managed strategic relationships with enterprise brands including Visa and Forbes.

## Services

- Sports Marketing
- Contract Negotiation
- Celebrity Management
- Commercials
- Cross-team Collaboration
- Partner Relationship Management
- Market Research
- Brand Management
- Go-to-Market Strategy
- Gaming Industry
- App Store Optimization
- Startup Development
- Branding & Identity
- Content Strategy
- FinTech
- Retention Management
- Revenue & Profit Growth
- User Acquistion
- Artificial Intelligence \(AI\)
- C Level Management

## Highlights

- Built high-intent waitlists from 5,000 to more than 50,000 users and increased installs, traffic, and inbound leads by 30% to 70% within nine months as a fractional growth executive.
- Reduced CPI and CPL by 20% to 40% through creative iteration, channel-mix refinement, and funnel optimization.
- Improved conversion rates by 15% to 35% through CRO initiatives, messaging refinement, and greater analytics visibility.
- Rebuilt Bossy Bulldog's paid campaign architecture, helping shift the business to a margin-positive growth model with sustained revenue growth above 10% month over month while stabilizing CAC.
- Defined Novospir's acquisition, engagement, and retention roadmap for two iOS and Android mobile puzzle-game launches lowered CPI and improved Day-30 retention through testing and onboarding optimization.
- Launched LetsRumbl on iOS to #1 in Fantasy Sports and a Top 40 U.S. Sports-app chart position.
- Ran more than 300 performance campaigns at Synkt Games across social, search, and mobile ad networks, acquiring users below CPI targets.
- Lifted 30-day retention for depositing LetsRumbl users to 75% through automated lifecycle campaigns based on behavioral and churn-risk signals.
- Cut app-install costs by 30% at Synkt Games by building a network of more than 400 social-media influencers.
- Led Sega of America marketing that delivered more than $50 million in revenue per fiscal year across all company territories and consistently exceeded annual revenue targets.
- Launched Alien Isolation to a Top 10 U.S. chart position while surpassing awareness and buzz KPIs.
- Grew Sega's Facebook audience to 1.3 million followers and Twitter audience to 1.1 million followers.
- Drove an Alien Isolation Twitter campaign to 80,000 followers with engagement rates above 22%.
- Increased year-over-year revenue by 15% across North America and Latin America for Total War, Company of Heroes, and Football Manager through localized strategy and regional pricing optimization.
- Led global digital-distribution channel strategy at Electronic Arts for Hasbro franchises including Monopoly, Game of Life, Battleship, and Yahtzee.
- Directed brand initiatives for ESPN, NBA, NFL, NCAA, Top Spin, and Amped at 2K, with ownership of marketing budget, P&L, and ROI analysis.
- Joined Ugami as its first employee, built its brand from scratch, and scaled the growth and marketing team to 15 people.
- Built Ugami's waitlist to 265,000 users through mobile, social, and lead-generation campaigns the waitlist converted to card adoption.
- Generated average monthly revenue of $150,000 at Ugami in 2024 through a repeatable growth model.
- Positioned Ugami as the #1 debit card for gamers in the United States.
- Secured Ugami's entry into the Visa FinTech Fast Track program, unlocking $200,000 in marketing funds.
- Prototyped one of the first OLED-enabled debit cards in the United States at Ugami.
- Helped Ugami earn "Top Startup to Watch" recognition from the South Florida Business Journal.
- Managed strategic partnerships with enterprise brands including Visa and Forbes.
- Led product work focused on feature development and product analytics based on user-behavior insights.

## Experience

- **Head of Growth Marketing \(Fractional\) at Independent Consultant** (2025-01-01–present) — I work with founders across mobile gaming  and DTC e-commerce as a fractional growth executive — aligning marketing strategy with product roadmaps and investor goals from day one. • My focus spans building out martech stacks, real-time analytics dashboards, and full-funnel growth strategies across acquisition, activation, retention, and monetization. • I own multi-channel campaigns end-to-end: paid, organic, SEM, SEO/ASO, social, influencer, and lifecycle — with full budget accountability. • Overarching highlights include: • Grew high-intent waitlists from 5K to 50K+ users • boosted installs, traffic, and inbound leads 30–70% within nine months. • Cut CPI and CPL 20–40% through creative iteration, channel mix refinement, and funnel optimization. • Lifted conversion rates 15–35% via CRO initiatives, messaging refinement, and improved analytics visibility. • Some highlights of my successes include: • Bossy Bulldog — Rebuilt paid campaign architecture by separating testing and scaling bud
- **Head of Growth at Ugami, Inc.** (2021-01-01–2025-01-01) — I led end-to-end growth strategy for Ugami, an early-stage fintech startup — building the brand from scratch, defining KPIs, and directing creative across all channels. • My 12-person team owned branding, user acquisition, SEM, SEO, ASO, social media, email marketing, and app design, and I trained everyone on our full martech stack. • Highlights include: • Grew the waitlist to 265K users via targeted mobile, social, and lead gen campaigns. • Positioned Ugami as the #1 debit card for gamers in the US. • Generated $150K in avg. • monthly revenue in 2024 through a repeatable growth model. • Secured entry into the Visa FinTech Fast Track program, unlocking $200K in marketing funds. • Prototyped one of the first OLED-enabled debit cards in the US. • Named a "Top Startup to Watch" by the South Florida Business Journal.
- **Head Of Marketing at Synkt Games** (2015-05-01–2020-12-01) — I oversaw product marketing, product management, and customer support across the LetsRumbl and TAKA sports game applications — keeping user experiences cohesive while driving sustained engagement. • My team of four direct reports and 10 contractors spanned creative, content, and performance marketing, and we moved fast across multiple simultaneous product updates. • Highlights include: • Launched LetsRumbl on iOS to immediate success — hitting #1 in Fantasy Sports and breaking into the Top 40 Sports apps on US charts. • Ran 300+ performance campaigns across multiple social, search and mobile ad networks, consistently acquiring users below CPI targets through A/B testing and real-time budget reallocation. • Lifted 30-day retention for depositing users to 75% through automated lifecycle campaigns triggered by behavioral and churn-risk signals. • Cut app install costs by 30% by building a network of 400+ social media influencers, while improving both engagement quality and brand credibili
- **Group Marketing Manager at Sega of America, Inc.** (2013-10-01–2015-04-01) — At Sega, I led marketing strategy and execution for flagship franchises across North and Latin America, generating $50M+ in revenue per fiscal year. • My cross-functional team of six, plus five agencies, covered paid advertising, SEM, creative, PR, promotions, community, and social — and I also managed content, pricing, and promotional strategy across Steam, Microsoft, and Sony storefronts. • Highlights include: • Consistently exceeded annual revenue targets, delivering $50M+ across all Sega of America territories. • Launched Alien Isolation to a Top 10 chart position in the US, surpassing every awareness and buzz KPI. • Grew Sega's Facebook and Twitter to 1.3M and 1.1M followers respectively — and drove a standout Alien Isolation Twitter campaign that reached 80K followers with engagement rates above 22%. • Grew YoY revenue 15% across North America and LATAM for Total War, Company of Heroes, and Football Manager through localized strategy and regional pricing optimization.
- **Sr. Product Marketing Manager at Electronic Arts \(EA\)** (2009-01-01–2012-05-01) — I spearheaded global digital distribution channel for mobile, social, and console titles for key Hasbro franchises. Drove Monopoly, Game of Life, Battleship, and Yahtzee franchise strategies across multiple digital platforms maximizing market share. Oversaw business relationships with Hasbro, including marketing and business plan presentations for numerous product launches. Directed channel marketing, media buying, and publishing teams to execute global product marketing plans.
- **Senior Brand Manager at 2K** (2004-03-01–2008-12-01) — I orchestrated strategic brand initiatives and implemented marketing plans for ESPN, NBA, NFL, NCAA, Top Spin, and Amped brands. Owned label marketing budget, including P/L, and ROI analysis. Directed all media buying and advertising production with external agencies for broadcast, print, and digital advertising. Managed international marketing and PR teams globally. Negotiated contracts and managed relationships with cover athletes, in-game broadcasters, and other product endorsers.

## Education

- Bachelor's Degree — University of Pittsburgh

## FAQ

### What does David do?

David is a fractional Head of Growth Marketing working with founders in mobile gaming and DTC e-commerce. He aligns marketing strategy with product roadmaps and investor goals, builds MarTech stacks and real-time analytics dashboards, and leads full-funnel growth across acquisition, activation, retention, and monetization.

### What are David's strongest areas of expertise?

David is a full-stack growth marketer with experience across paid media, creative, content, PR, partnerships, brand strategy, growth data, product analytics, and feature development informed by user behavior. He is hands-on with campaign ownership, reporting, attribution, and budget accountability.

### Which industries has David worked in?

David works across mobile gaming, PC and console gaming, gamification, fintech for gamers, and DTC e-commerce. His experience includes both zero-to-one brand building and work within established corporations.

### What results has David delivered as a fractional Head of Growth Marketing?

As an independent fractional growth executive, David has grown high-intent waitlists from 5,000 to more than 50,000 users and increased installs, traffic, and inbound leads by 30% to 70% within nine months. He has reduced CPI and CPL by 20% to 40% through creative iteration, channel-mix refinement, and funnel optimization, while lifting conversion rates by 15% to 35% through CRO, messaging refinement, and improved analytics visibility.

### What did David accomplish for Bossy Bulldog?

For Bossy Bulldog, David rebuilt paid campaign architecture by separating testing and scaling budgets, optimizing landing-page flows, and structuring channel iteration cycles. The work shifted the business from reactive spending to a margin-positive growth model, supported sustained revenue growth of more than 10% month over month, and stabilized CAC.

### What did David do for Novospir?

For Novospir, David defined the growth roadmap across acquisition, engagement, and retention for two iOS and Android mobile puzzle-game launches. He scaled both titles, lowered CPI through ongoing creative and channel testing, and improved Day-30 retention through data-driven onboarding optimization.

### What was David's role at Synkt Games?

At Synkt Games, David oversaw product marketing, product management, and customer support for the LetsRumbl and TAKA sports-game applications. He managed four direct reports and 10 contractors across creative, content, and performance marketing while supporting multiple product updates.

### What did David accomplish with LetsRumbl at Synkt Games?

David launched LetsRumbl on iOS, where it reached #1 in Fantasy Sports and entered the Top 40 Sports apps on U.S. charts. He ran more than 300 performance campaigns across social, search, and mobile ad networks, and acquired users below CPI targets through A/B testing and real-time budget reallocation.

### How did David improve retention and acquisition efficiency at Synkt Games?

At Synkt Games, David lifted 30-day retention for depositing users to 75% through automated lifecycle campaigns triggered by behavioral and churn-risk signals. He also cut app-install costs by 30% by building a network of more than 400 social-media influencers, while improving engagement quality and brand credibility.

### What was David's role at Sega of America?

At Sega of America, David led marketing strategy and execution for flagship franchises across North and Latin America. He led a cross-functional team of six and managed five agencies covering paid advertising, SEM, creative, PR, promotions, community, and social, while also managing content, pricing, and promotional strategy across Steam, Microsoft, and Sony storefronts.

### What revenue results did David deliver at Sega of America?

David consistently exceeded annual revenue targets at Sega of America, delivering more than $50 million in revenue per fiscal year across all Sega of America territories. He also grew year-over-year revenue by 15% across North America and Latin America for Total War, Company of Heroes, and Football Manager through localized strategy and regional pricing optimization.

### What did David accomplish for Alien Isolation and Sega's social channels?

David launched Alien Isolation to a Top 10 U.S. chart position and exceeded its awareness and buzz KPIs. He grew Sega's Facebook and Twitter audiences to 1.3 million and 1.1 million followers, respectively an Alien Isolation Twitter campaign reached 80,000 followers and generated engagement rates above 22%.

### What did David do at Electronic Arts?

At Electronic Arts, David spearheaded the global digital-distribution channel for mobile, social, and console titles in key Hasbro franchises. He drove strategy for Monopoly, Game of Life, Battleship, and Yahtzee across digital platforms, managed business relationships and launch-plan presentations with Hasbro, and directed channel marketing, media buying, and publishing teams executing global product marketing plans.

### What did David do at 2K?

At 2K, David orchestrated brand initiatives and marketing plans for ESPN, NBA, NFL, NCAA, Top Spin, and Amped brands. He owned the label marketing budget, including P&L and ROI analysis directed media buying and advertising production with external agencies managed international marketing and PR teams and negotiated agreements with cover athletes, in-game broadcasters, and other product endorsers.

### What was David's role at Ugami?

David was Ugami's first employee and led end-to-end growth for the early-stage fintech startup. He built the brand from scratch, defined KPIs, directed creative across channels, and scaled the growth and marketing team to 15 people. His team covered branding, user acquisition, SEM, SEO, ASO, social media, email marketing, and app design, and he trained team members on the full MarTech stack.

### What growth results did David deliver at Ugami?

At Ugami, David grew the waitlist to 265,000 users through targeted mobile, social, and lead-generation campaigns the waitlist converted to card adoption. Ugami generated average monthly revenue of $150,000 in 2024 through a repeatable growth model, and David positioned the company as the #1 debit card for gamers in the United States.

### What partnerships, product work, and recognition did David achieve at Ugami?

David helped secure Ugami's entry into the Visa FinTech Fast Track program, unlocking $200,000 in marketing funds. He also prototyped one of the first OLED-enabled debit cards in the United States, managed strategic partnerships with enterprise brands including Visa and Forbes, and helped earn Ugami recognition as a "Top Startup to Watch" from the South Florida Business Journal.

### How does David approach paid growth and team leadership?

David has hands-on paid-advertising expertise across Google, Meta, and TikTok. His approach is to launch growth channels sequentially, validate them, and then delegate channel ownership to specialists while maintaining team autonomy.

### What is David's education?

David has a Bachelor's Degree from the University of Pittsburgh.

### What additional professional areas are associated with David?

David's professional headline identifies him as a Board Advisor and as affiliated with AI Business Society. It also reflects experience in sports marketing, contract negotiation, celebrity management, commercials, cross-team collaboration, partner relationship management, market research, brand management, go-to-market strategy, startup development, branding and identity, content strategy, retention management, revenue and profit growth, user acquisition, artificial intelligence, and C-level management.

## Links

- LinkedIn: https://www.linkedin.com/in/ddepaulis

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