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# Megan Smith

**Headline:** Collaborative Frontend Engineer dedicated to clear communication, code quality, and efficiency
**Profession:** Collaborative Frontend Engineer dedicated to clear communication, code quality, and efficiency
**Location:** Goleta, California, United States

## About

Megan Smith is a collaborative frontend engineer at Yieldmo, where she builds dynamic, reusable websites with React, TypeScript, Material UI, and GraphQL integrations that support AI\-generated advertising based on billions of data points\. Megan is strongest in translating product needs into polished, responsive user interfaces while improving code quality, development efficiency, and communication across frontend, backend, QA, and product teams\. She recently completed a full application UI overhaul in six weeks, transforming a vibe\-coded version into a modern interface without Figma while preserving functionality\. Megan combines visual polish and UX focus with practical engineering discipline: she uses reusable components, feature toggles, CSS themes and variables, detailed pull\-request feedback, retrospectives, and manual responsive QA\. Her manual testing has caught conflicting mobile breakpoints that AI missed\. Megan also uses Claude strategically for UI development by breaking work into manageable pieces and prompting self\-review\. Previously, she developed customer\-facing set\-top\-box experiences for AT&T, including NFL Sunday Ticket and other sports products, and held engineering and research roles spanning interactive web applications, robotics, mobile\-network testing, Wi\-Fi mapping, and graph optimization\. She earned a B\.S\. in Computer Science from UCLA\.

## Services

- TypeScript
- React\.js
- Material\-UI
- GraphQL
- Cascading Style Sheets \(CSS\)
- SASS
- HTML5
- JavaScript
- Microsoft Office
- Public Speaking
- C\+\+
- Java
- Leadership
- Microsoft Excel
- Microsoft Word
- PowerPoint
- Teamwork
- Programming
- AngularJS
- Computer Science

## Highlights

- Built dynamic, reusable Yieldmo websites with React, TypeScript, Material UI, and GraphQL backend integrations supporting AI\-generated ads based on billions of data points\.
- Completed a full application UI overhaul in six weeks without Figma, translating a vibe\-coded version into a modern, polished UI while maintaining functionality\.
- Performed manual responsive\-design QA and caught conflicting mobile breakpoints that AI missed\.
- Uses Claude for UI development by breaking work into bite\-sized pieces and having AI self\-review, while applying manual engineering judgment\.
- Improved Yieldmo code and styling practices through detailed pull\-request comments and reusable CSS themes and variables\.
- Developed reusable components with dynamic feature toggles to reduce development and testing time\.
- Facilitated collaboration among frontend, backend, QA, and product\-management teams to clarify technical requirements before development\.
- Led regular retrospectives to clarify expectations, establish communication protocols, and resolve development\-process pain points\.
- Trained teammates in subject\-matter expertise to support a more well\-rounded team and faster application development\.
- Served as Senior Software Engineer at AT&T from November 2017 to May 2021, following Specialist Software Engineer and Associate Software Engineer roles\.
- Developed set\-top\-box frontend experiences at AT&T for customer\-facing, on\-air projects including NFL Sunday Ticket and multiple sports experiences, using hand\-coded JavaScript, HTML5, and CSS3\.
- Prototyped a frontend interactive application and developed a multiplayer game for a WebKit set\-top\-box platform during a DIRECTV internship\.
- Implemented optimization of rules to create the minimum number of K\-Level Dominating Sets within a linked graph as a UCLA undergraduate researcher\.
- Developed and tested real\-time cellular mapping on a mobile robotic unit at In Touch Health\.
- Tested Wi\-Fi antennas, benchmarked cellular devices, quantified third\-party low\-bandwidth video\-algorithm performance, and developed Wi\-Fi coverage heat mapping at In Touch Health\.
- Tested and compared mobile networks on a mobile robotic unit, repaired a robot at UCLA Ronald Reagan Hospital, conducted field testing at Children’s Hospital of Orange County, and installed a new unit during an In Touch Health internship\.
- Worked with iRobot Create robots at UC Santa Barbara and wrote Java code reused in undergraduate courses\.
- Earned a B\.S\. in Computer Science from UCLA\.

## Experience

- **Senior Software Engineer at Yieldmo** (2021\-05\-01–2025\-05\-01) — Built dynamic and reusable websites interfacing with a GraphQL backend using React, Typescript and Material UI, allowing for AI generation of ads based on billions of data points Managed team initiatives to improve efficiency and best practices for code and styling, including detailed comments on code pull requests and reusable CSS themes and variables Facilitated cross\-functional collaboration amongst a diverse team of frontend, backend, QA, and product managers to achieve clear technical requirements before development began on projects Developed reusable code components with dynamic feature toggles to save development and testing time Led regular retrospectives to clarify expectations amongst team members, facilitate clear communication protocols, and resolve pain points in development process Trained team members in subject matter expertise allowing for a more well rounded team and faster application development
- **Senior Software Engineer at AT&T** (2015\-08\-01–2021\-05\-01) — Senior Software Engineer \(November 2017 \- May 2021\) Specialist Software Engineer \(October 2016 \- November 2017\) Associate Software Engineer \(August 2015 \- October 2016\) Front end software engineer developing  on a set top box\. Implement front end designs for on air, customer facing projects including: NFL Sunday Ticket and multiple sports experiences\. Hand coded Javascript, HTML5, and CSS3\.
- **Software Engineer Internship at DIRECTV** (2014\-06\-01–2014\-09\-01) — Prototyped front end interactive application and developed a multiplayer game running on webkit, set top box platform\.
- **Undergraduate Researcher at UCLA** (2013\-06\-01–2013\-09\-01) — Implemented optimization of rules to create minimal number of K\-Level Dominating Sets within a linked graph\.
- **Software Engineering Intern at In Touch Health** (2012\-06\-01–2012\-08\-01) — Developing and testing real\-time cellular mapping capability with mobile robotic unit\. Testing and analyzing the performance of Wi\-Fi antennas Benchmarking cellular devices and quantifying performance of 3rd party low\-bandwidth video algorithms Developing capability to do Wi\-Fi coverage heat mapping
- **Software Engineering Intern at In Touch Health** (2011\-06\-01–2011\-08\-01) — Tested and compared mobile networks on a mobile robotic unit Internship culminated with a trip to UCLA Ronald Reagan Hospital to repair a robot and then on to the Children’s Hospital of Orange County for field testing, as well as installation of a new unit
- **Robotics Engineering Internship at UC Santa Barbara** (2010\-06\-01–2010\-08\-01) — Worked with iRobot Creates \(Roombas\) to accomplish various tasks suggested by graduate students at the university\. Code written in Java and is now reused for undergraduate courses\.

## Education

- Bachelor of Science \(B\.S\.\), Computer Science — UCLA (2011\-01\-01–2015\-01\-01)
- Dos Pueblos High School (2007\-01\-01–2011\-01\-01)

## FAQ

### What does Megan do at Yieldmo?

Megan is a Senior Software Engineer at Yieldmo\. She builds dynamic, reusable websites that interface with a GraphQL backend using React, TypeScript, and Material UI, supporting AI generation of ads based on billions of data points\.

### What technologies does Megan use?

Megan’s primary frontend framework is React\. Her skills also include TypeScript, React\.js, Material\-UI, GraphQL, CSS, SASS, HTML5, JavaScript, AngularJS, C\+\+, Java, programming, computer science, and Microsoft Office tools including Excel, Word, and PowerPoint\.

### What recent UI\-overhaul project did Megan complete?

Megan completed a full UI overhaul of an application in six weeks without Figma\. She translated a vibe\-coded version into a modern, polished interface while maintaining its functionality\.

### What accomplishment is Megan most proud of?

Megan is especially proud of delivering a full UI overhaul in six weeks while preserving high visual polish and functionality\.

### How does Megan approach responsive\-design quality assurance?

Megan performs manual QA for responsive design and identified conflicting mobile breakpoints that AI had missed\. She values knowing when automated or AI\-assisted work needs manual review before users encounter issues\.

### How does Megan use AI in frontend development?

Megan uses Claude to assist with UI development by breaking work into bite\-sized pieces and having the AI self\-review\. She pairs AI assistance with her own engineering judgment and manual QA\.

### How has Megan improved engineering practices at Yieldmo?

At Yieldmo, Megan manages initiatives to improve efficiency and code\-and\-styling best practices\. Her work includes detailed comments on code pull requests and reusable CSS themes and variables\.

### How does Megan improve development efficiency?

Megan develops reusable components with dynamic feature toggles to reduce development and testing time\. She also trains teammates in subject\-matter expertise to support a more well\-rounded team and faster application development\.

### How does Megan collaborate across teams?

Megan facilitates collaboration among frontend, backend, QA, and product\-management colleagues to establish clear technical requirements before development begins\. She also leads regular retrospectives to clarify expectations, establish communication protocols, and resolve development\-process pain points\.

### What was Megan’s progression at AT&T?

Megan was a Senior Software Engineer at AT&T from November 2017 to May 2021, after serving as a Specialist Software Engineer from October 2016 to November 2017 and an Associate Software Engineer from August 2015 to October 2016\.

### What did Megan work on at AT&T?

At AT&T, Megan developed frontend software for a set\-top box and implemented on\-air, customer\-facing designs for NFL Sunday Ticket and multiple sports experiences\. She hand\-coded JavaScript, HTML5, and CSS3\.

### What did Megan do during her DIRECTV internship?

During her DIRECTV software engineering internship, Megan prototyped a frontend interactive application and developed a multiplayer game that ran on a WebKit set\-top\-box platform\.

### What was Megan’s UCLA research project?

As an undergraduate researcher at UCLA, Megan implemented rule optimization to create the minimum number of K\-Level Dominating Sets within a linked graph\.

### What did Megan do during her In Touch Health software engineering internship?

In one Software Engineering Internship at In Touch Health, Megan developed and tested real\-time cellular\-mapping capability with a mobile robotic unit\. She tested Wi\-Fi antennas, benchmarked cellular devices, quantified the performance of third\-party low\-bandwidth video algorithms, and developed Wi\-Fi coverage heat\-mapping capability\.

### What field work did Megan complete at In Touch Health?

In another In Touch Health internship, Megan tested and compared mobile networks on a mobile robotic unit\. The internship culminated in repairing a robot at UCLA Ronald Reagan Hospital, conducting field testing at Children’s Hospital of Orange County, and installing a new unit\.

### What did Megan do during her UC Santa Barbara robotics internship?

During a Robotics Engineering Internship at UC Santa Barbara, Megan worked with iRobot Create robots, or Roombas, on tasks proposed by graduate students\. She wrote Java code that is now reused for undergraduate courses\.

### What is Megan’s educational background?

Megan earned a Bachelor of Science in Computer Science from UCLA and attended Dos Pueblos High School\.

### What kinds of frontend work and team environments does Megan prefer?

Megan enjoys visual polish and UX work in addition to state management and architecture\. She is open to both small and large teams and feels she works effectively in either environment\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/ACoAABwVjmcBzwRyRgSsE6RxaTst51r9iqVWoi4

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