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# Alexander Sierputowski

**Headline:** Business Automation Developer focused on full\-stack automation platforms, containerized deployments, and reusable product architecture\. \| Founder \+ Award\-Winning Game Designer at GameDirection LLC
**Profession:** Business Automation Developer
**Location:** Greater Cleveland

## About

Alexander Sierputowski is a Business Automation Developer at CTMS and Founder, Project Manager, and Lead Game Designer at GameDirection LLC\. He builds scalable automation systems, full\-stack applications, workflow integrations, and internal tools, with an emphasis on reusable product architecture, containerized deployments, infrastructure planning, API integration, and maintainable development standards\. Alexander works across Python, APIs, Docker, Kubernetes, Rewst, n8n, Datto RMM, Git workflows, and technical documentation to translate business requirements into practical systems that improve operational efficiency, client delivery, and visibility\. At CTMS, Alexander helped complete the long\-unresolved Marhofer application, led development of the Amourgis KPI platform, improved Datto RMM reporting and patch visibility, and built proof\-of\-concept remediation and RAG tooling\. His broader record includes a 20% revenue increase through an automated printing system, a 30% reduction in 3D\-model conversion processing time, and leadership of IT support across 48 schools and more than 3,000 tickets\. In games, Alexander has orchestrated publication of more than 25 games, collaborated on crowdfunding campaigns raising more than $850,000, and earned the PAX Together Award for inclusive and accessible game design\.

## Services

- Git
- Front\-End Development
- PostgreSQL
- Redis
- Gitlab
- KPI Dashboards
- Data Encryption Standard \(DES\)
- KPI Reporting
- Microsoft Excel
- TypeScript
- Endpoints
- Application Programming Interfaces \(API\)
- Jinja
- Docker Swarm
- Microsoft Power Automate
- DattoRMM
- n8n
- Rewst
- Kaseya
- Autotask

## Highlights

- At CTMS, designs, builds, deploys, and maintains automation systems, full\-stack applications, workflow integrations, and internal tooling\.
- Helped complete CTMS’s Marhofer application after it had remained unresolved for an extended period\.
- Led development of the Amourgis KPI platform at CTMS\.
- Improved Datto RMM reporting and patch visibility at CTMS\.
- Built proof\-of\-concept remediation and RAG tooling at CTMS\.
- Contributed to stronger CTMS standards for Git, deployment planning, documentation, and maintainable code\.
- Raised more than $100,000 in crowdfunding for directly managed GameDirection LLC projects\.
- Launched Emberwind at a 1\.4x profit ratio and sold 20,000 copies in its first four years in publication\.
- Grew Pluto sales by 50% during its first convention cycle and another 25% during its second cycle\.
- Orchestrated publication of more than 25 games through GameDirection LLC\.
- Hosted weekly virtual playtesting meet\-ups with more than 200 total attendees, supporting 15 concurrent client projects and 25 additional projects\.
- Collaborated on more than 15 crowdfunding campaigns raising more than $850,000 in total funding\.
- Spearheaded attendance at more than 300 game conventions representing small and medium\-sized game studio brands\.
- Delivered Snack Attack during the global pandemic, meeting timeline deliverables, completing three successful print runs, and generating $20,000 in sales\.
- Received the PAX Together Award at PAX East 2022 for inclusive and accessible game designs\.
- Led a remote global sales team of 20 tradeshow and convention sales specialists at Level 99 Games\.
- Generated sales of more than 100,000 units through Level 99 Games convention and tradeshow exhibitions\.
- Delivered more than 100 Level 99 Games convention and tradeshow brand appearances, including Anime Ex, Comic Con, and PAX East\.
- Achieved a 7% positive ROI at Level 99 Games through partnerships, client\-base expansion, and collaborations during convention appearances\.
- Designed Adobe InDesign and JavaScript artist tools that automated data entry and reduced error rates by more than 60%\.
- Received Level 99 Games Players Choice recognition for Exceed Street Fighting System and AEGIS Judges Choice recognition at Ohayocon 2019\.
- Delivered 20,000 unit sales at Nomnivore Games during the global pandemic with conservative marketing budgets\.
- Managed Snack Attack’s six\-month timeline at Nomnivore Games, launching on time and under crowdfunded investment\.
- Facilitated 75 convention and exhibition appearances for Nomnivore Games\.
- Developed an automated printing system at Cleveland\-Print that increased revenue by 20%\.
- Assembled 24 high\-performance PCs for a TRG Reality server farm and reduced automated 3D\-model conversion processing time by 30%\.
- Led IT support across 48 schools and managed a six\-member technical team at Pansophic Learning\.
- Resolved or oversaw completion of more than 3,000 support tickets at Pansophic Learning and deployed a Gentoo\-based cross\-network kiosk system\.
- Led web development and systems\-administration instruction at We Can Code IT, where students achieved a 100% certification\-exam pass rate\.
- Developed and configured more than 300 Tarkett workstations for a new office using Windows Deployment Services\.

## Experience

- **Business Automation Developer at CTMS \(Computer Technology Management Services\), LLC** (2026\-01\-01–present) — As a Business Automation Developer at CTMS, I design, build, deploy, and maintain automation systems, full\-stack applications, workflow integrations, and internal tooling that improve operational efficiency, client delivery, and technical scalability\. My role combines software development, automation architecture, infrastructure planning, API integration, project scoping, and cross\-functional collaboration\. I work with internal teams, leadership, project management, and client\-facing stakeholders to translate business needs into practical technical solutions\.
- **Founder \| Project Manager \| Lead Game Designer at GameDirection LLC** (2014\-01\-01–present) — Oversee full\-service game consultancy offering agency services that move projects from conception to publication\. Position new games with an effective go\-to\-market launch leveraging crowd\- funding campaigns\. Achieve marketing and sales objectives by harnessing power of gaming conventions\. Special attention is paid to creating inclusive designs that empower players through rich accessibility accommodations and features\. Top Accomplishments ・Raised $100K\+ in crowdfunding for direct managed projects Launched Emberwind at 1\.4X profit ratio and sold $20K copies during first 4 years in publication ・Grew sales for Pluto by 50% during 1st convention cycle and another 25% during 2nd cycle ・Orchestrated publication of 25\+ games ・Hosted weekly playtesting virtual meet\-ups with 200\+ total attendees to support 15 client’s concurrent projects and 25 additional projects ・Recognized with Pax Together Award during Pax East 2022 for game designs that celebrate inclusivity and accessibility Key Project
- **Team Lead at Pansophic Learning** (2024\-08\-01–2026\-01\-01) — Led IT support operations across 48 schools, managing a 6\-member technical team supporting staff, students, and administrators\. Resolved and oversaw completion of 3,000\+ support tickets, improving reliability and responsiveness across multiple school locations\. Designed and deployed an independent Gentoo\-based kiosk system with cross\-network management capabilities for school kiosk environments\. Traveled to multiple school sites to support infrastructure, troubleshoot technical issues, and coordinate hands\-on IT improvements\. Built strong relationships with principals, staff, and internal IT stakeholders, earning consistently positive feedback for professionalism, responsiveness, and technical problem\-solving\.
- **Chief Marketing Officer at DreeBot** (2023\-01\-01–2025\-09\-01) — Manage marketing efforts for innovative gaming platform start\- up that prioritizes safety and security of players\. Develop marketing infrastructure, including website, branding strategy, and digital assets\. Project is set to launch in late 2024\.
- **System and Server Administrator at Cleveland\-Print** (2022\-08\-01–2024\-01\-01) — Developed an automated printing system that increased revenue by 20% through integration of advanced scripting and network optimizations\. Managed AWS cloud network setups and optimized customer\-facing web applications, enhancing user experience and reliability\.
- **System Administrator at Computer Aid, Inc\.** (2022\-04\-01–2024\-08\-01) — \- Team Leadership: Managed a small team of technicians to update and repair tech equipment for the Cleveland Metro School District, ensuring efficient task completion and a collaborative work environment\. \- Technical Support: Provided hands\-on support, diagnosing and resolving hardware and software issues, and implementing effective solutions\. \- Project Coordination: Oversaw project timelines and priorities to align with district goals, ensuring minimal disruption to student learning\. \- Training & Development: Mentored team members, enhancing their technical skills and knowledge through regular training sessions\. \- Documentation & Communication: Maintained detailed records of repair activities and communicated project progress to stakeholders, ensuring alignment with objectives\.
- **Indie Game Developer \| Exhibition Project Manager at Nomnivore Games** (2020\-01\-01–2023\-05\-01) — Oversaw game development projects, marketing initiatives, and convention sales team for award\-winning indie game studio\. Architected significant contributions to published games, Emberwind, Snack Attack, and Dungeons and Dinos\. ・Delivered 20K unit sales during global pandemic with conservative marketing budgets ・Managed 6\-month timeline for Snack Attack, launching on time and under crowdfunded investment ・Facilitated 75 convention and exhibition appearances to raise brand awareness and exceed sales objectives
- **3D Environment Artist at Capcom** (2019\-04\-01–2020\-01\-01) — ・Created high\-quality 3D environment assets, props, and modular level elements optimized for game engines\. ・Assisted in designing immersive environments by applying principles of lighting, composition, and storytelling\. ・Collaborated with environment teams to ensure art direction, performance standards, and technical constraints were met\. ・Utilized industry\-standard tools \(e\.g\., Maya, Blender, ZBrush, Substance Painter, Unreal/Unity\) to produce assets consistent with project visual style\. ・Supported pipeline efficiency by troubleshooting asset integration issues and implementing team feedback quickly\.
- **UI/UX Designer & Pipeline Engineer at Level 99 Games, LLC** (2018\-08\-01–2019\-05\-01) — Led remote global sales team of 20 tradeshow and convention sales specialists for start\-up card and board game publisher\. Engineered convention logistics of asset delivery\. Streamlined convention planning processes that mitigated risk and tended to real\-time complications as they arose\. ・Generated team sales of 100K\+ units during convention and tradeshow exhibition ・Delivered 100\+ game conventions and tradeshow brand appearances, including Anime Ex, Comic Con, and Pax East ・Achieved 7% positive ROI by securing new partnerships, expanding the client base, and fostering lucrative collaborations during convention appearances ・Collected Level 99 Games Players Choice Award for Exceed Street Fighting System and AEGIS Judges Choice Award at Ohayocon 2019 Designed intuitive user interfaces and automated data entry processes for artist tools using Adobe InDesign and JavaScript, enhancing productivity and reducing data entry errors rates by over 60%\.
- **Animator at Riot Games** (2018\-03\-01–2018\-08\-01) — ・Collaborated with the animation and technical art teams to rig and refine character models for in\-game use, ensuring smooth articulation and optimized performance within the game engine\. ・Developed character rigs and implemented animation controls, improving animator workflow and supporting gameplay\-driven animation needs\. ・Applied programming and scripting techniques to automate rigging tasks, streamline processes, and enhance pipeline efficiency\. ・Gained hands\-on experience aligning creative animation goals with engineering requirements, contributing to the creation of immersive and responsive player experiences\.
- **Instructor at We Can Code IT** (2018\-01\-01–2018\-01\-01) — Led courses in web development using HTML, CSS, JavaScript, and systems administration, achieving a 100% student pass rate on certification exams\.
- **IT Support & Server Architect at TRG Reality** (2016\-01\-01–2018\-01\-01) — Assembled 24 high\-performance PCs for a server farm and developed automated 3D Modeling Conversion systems using Python, reducing processing times by 30%\.
- **Software Developer at Hyland** (2014\-05\-01–2014\-08\-01)
- **Information Technology Help Desk at Tarkett** (2014\-01\-01–2016\-01\-01) — Provided technical IT support to customers and developed and configured over 300 workstations for a new office using Windows Deployment Services, enhancing network efficiency and employee productivity\.

## Education

- Masters of Computer Applications \- MCA, Computer Science — Case Western Reserve University
- Bachelor of Fine Arts \- BFA, Game Design \| Interactive Media Design — Cleveland Institute of Art

## FAQ

### What does Alexander do?

Alexander is a Business Automation Developer at CTMS and the Founder, Project Manager, and Lead Game Designer at GameDirection LLC\. At CTMS, he designs, builds, deploys, and maintains automation systems, full\-stack applications, workflow integrations, and internal tooling for operational efficiency, client delivery, and technical scalability\.

### What are Alexander’s core technical strengths?

Alexander’s strengths include full\-stack application development, Python automation, API integrations, Docker and Kubernetes deployments, workflow automation, Git\-based development standards, reusable product architecture, technical scoping, documentation, SOP creation, infrastructure planning, and operational improvement\.

### What is Alexander’s role at CTMS?

At CTMS, Alexander works with internal teams, leadership, project management, and client\-facing stakeholders to turn business needs into practical technical solutions\. His role combines software development, automation architecture, infrastructure planning, API integration, project scoping, and cross\-functional collaboration\.

### What has Alexander accomplished at CTMS?

Alexander helped complete the Marhofer application after it had remained unresolved for an extended period\. He also led development of the Amourgis KPI platform, improved Datto RMM reporting and patch visibility, built proof\-of\-concept remediation and RAG tooling, and contributed to stronger internal standards for Git, deployment planning, documentation, and maintainable code\.

### Which tools and technologies does Alexander use?

Alexander uses and has experience with Git, GitLab, front\-end development, TypeScript, PostgreSQL, Redis, Jinja, APIs and endpoints, Docker Swarm, Microsoft Power Automate, Datto RMM, n8n, Rewst, Kaseya, Autotask, KPI dashboards, KPI reporting, Microsoft Excel, and Data Encryption Standard\.

### What does Alexander do at GameDirection LLC?

At GameDirection LLC, Alexander oversees a full\-service game consultancy that provides agency services from conception through publication\. The company positions games for go\-to\-market launch through crowdfunding and convention\-based marketing and sales, with special attention to inclusive designs and accessibility accommodations\.

### What has Alexander accomplished through GameDirection LLC?

Through GameDirection LLC, Alexander has raised more than $100,000 in crowdfunding for directly managed projects, launched Emberwind at a 1\.4x profit ratio, and sold 20,000 copies during its first four years in publication\. He grew Pluto sales by 50% in its first convention cycle and a further 25% in its second cycle, orchestrated publication of more than 25 games, and hosted weekly virtual playtesting meet\-ups with more than 200 total attendees supporting 15 concurrent client projects and 25 additional projects\.

### What notable game projects has Alexander led?

Alexander collaborated on more than 15 crowdfunding campaigns that raised more than $850,000 in total funding\. He spearheaded attendance at more than 300 game conventions for small and medium\-sized game studios, delivered Snack Attack during the global pandemic with three successful print runs and $20,000 in sales, developed a proprietary convention\-risk\-mitigation playbook, and designed playtesting tracking software for documentation, feedback, and blind\-test confirmation\.

### What awards has Alexander received?

Alexander was recognized with the PAX Together Award at PAX East 2022 for game designs that celebrate inclusivity and accessibility\. Earlier, Level 99 Games received a Players Choice Award for Exceed Street Fighting System, and AEGIS received a Judges Choice Award at Ohayocon 2019\.

### What did Alexander accomplish at Level 99 Games?

At Level 99 Games, Alexander was a UI/UX Designer and Pipeline Engineer\. He led a remote global sales team of 20 tradeshow and convention sales specialists, engineered convention asset\-delivery logistics, and streamlined planning processes to mitigate risk and address real\-time complications\. The team generated sales of more than 100,000 units across more than 100 conventions and brand appearances, including Anime Ex, Comic Con, and PAX East, and achieved a 7% positive ROI through partnerships, client\-base expansion, and collaborations\. Alexander also designed artist\-tool interfaces and automated data entry with Adobe InDesign and JavaScript, reducing data\-entry error rates by more than 60%\.

### What did Alexander do at Nomnivore Games?

At Nomnivore Games, Alexander oversaw game\-development projects, marketing initiatives, and a convention sales team for an award\-winning indie studio\. He contributed to the published games Emberwind, Snack Attack, and Dungeons and Dinos delivered 20,000 unit sales during the global pandemic with conservative marketing budgets managed Snack Attack’s six\-month timeline for an on\-time launch under crowdfunded investment and facilitated 75 convention and exhibition appearances\.

### What did Alexander accomplish at Cleveland\-Print?

At Cleveland\-Print, Alexander developed an automated printing system using advanced scripting and network optimizations that increased revenue by 20%\. He also managed AWS cloud network setups and optimized customer\-facing web applications for user experience and reliability\.

### What did Alexander do at TRG Reality?

At TRG Reality, Alexander assembled 24 high\-performance PCs for a server farm\. He also developed Python\-based automated 3D modeling conversion systems that reduced processing time by 30%\.

### What did Alexander accomplish at Pansophic Learning?

At Pansophic Learning, Alexander led IT support operations across 48 schools and managed a six\-member technical team serving staff, students, and administrators\. He resolved or oversaw completion of more than 3,000 support tickets, designed and deployed an independent Gentoo\-based kiosk system with cross\-network management, traveled to school sites for infrastructure and technical support, and built strong working relationships with principals, staff, and IT stakeholders\.

### What did Alexander do at We Can Code IT?

At We Can Code IT, Alexander led web\-development and systems\-administration courses covering HTML, CSS, JavaScript, and systems administration\. His students achieved a 100% pass rate on certification exams\.

### What did Alexander do at Tarkett?

At Tarkett, Alexander provided technical IT support and developed and configured more than 300 workstations for a new office using Windows Deployment Services\. This work enhanced network efficiency and employee productivity\.

### What did Alexander do at Computer Aid, Inc\.?

At Computer Aid, Inc\., Alexander managed a small technician team supporting the Cleveland Metro School District\. He coordinated equipment updates and repairs, provided hands\-on hardware and software troubleshooting, oversaw project timelines and priorities, mentored team members, maintained repair documentation, and communicated progress to stakeholders\.

### What did Alexander do at Capcom?

At Capcom, Alexander created optimized 3D environment assets, props, and modular level elements for game engines\. He supported immersive\-environment design through lighting, composition, and storytelling collaborated with environment teams on art direction, performance standards, and technical constraints used Maya, Blender, ZBrush, Substance Painter, Unreal, and Unity and helped resolve asset\-integration issues\.

### What did Alexander do at Riot Games?

At Riot Games, Alexander collaborated with animation and technical\-art teams to rig and refine character models for in\-game use\. He developed character rigs and animation controls, applied programming and scripting to automate rigging tasks and improve pipeline efficiency, and aligned creative animation goals with engineering requirements\.

### What other professional roles has Alexander held?

Alexander served as Chief Marketing Officer at DreeBot, managing marketing for a gaming\-platform start\-up focused on player safety and security\. His responsibilities included developing marketing infrastructure, a website, branding strategy, and digital assets the project was described as set to launch in late 2024\. He was also a Software Developer at Hyland\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/gamedirection

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