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# Zachary Aars

**Headline:** Founder
**Profession:** Founder
**Location:** &lt;UNKNOWN&gt;, &lt;UNKNOWN&gt;, USA

## About

Zachary Aars is the Founder of Allyn David Studios and currently works as a Stage Hand at Cam\-plex, supporting show setup and teardown at the local event center\. Zachary’s work centers on game, VR, and software development, with particular strengths in C\#, Unity development, interactive entertainment systems, and virtual\-reality training applications\. He has developed VR compatibility and hardware interfaces with OpenVR and SteamVR, including work supporting Mine Safety and Health Administration \(MSHA\)\-compliant training simulations\. Zachary also brings web\-development experience across ASP\.NET, \.NET MVC, Entity Framework, Django, Python, SQL, SQLite, HTML/CSS, Bootstrap 4, and Agile practices\. His technical background includes LAN connectivity diagnostics, software testing, debugging, quality assurance, 3D modeling in Blender, and art creation in Adobe Photoshop\. Zachary has worked with retro video game software to create nostalgic interactive experiences, has led a remaster team, and is especially proud of work involving physics, movement, and team collaboration\. He holds a bachelor’s degree in video game design from Full Sail University and completed the Software Engineer Bootcamp at The Tech Academy\.

## Highlights

- Founder of Allyn David Studios\.
- Currently works as a Stage Hand at Cam\-plex, helping set up and take down shows at the local event center\.
- Designed, developed, and implemented interactive digital entertainment systems at Hoskinson Health & Wellness Clinic\.
- Used retro video game software to create engaging, innovative, and nostalgic interactive experiences for end users\.
- Implemented Unity 3D virtual\-reality integration for MSHA\-compliant immersive training simulations at Northern Wyoming Community College District\.
- Developed and instantiated VR hardware interface modules in C\# at Northern Wyoming Community College District\.
- Used the OpenVR SDK and SteamVR runtime API to enable VR hardware compatibility and interoperability\.
- Implemented VR compatibility in Unity for MSHA training courses at Gillette College\.
- Used C\# with OpenVR and SteamVR for VR projects at Gillette College\.
- Created project models in Blender 3D and custom art in Adobe Photoshop at Gillette College\.
- Diagnosed and resolved LAN connectivity and performance issues at Visionary Broadband\.
- Verified physical\-layer integrity, reviewed protocol configurations, and used ping and traceroute to support internet\-service performance at Visionary Broadband\.
- Enhanced an existing ASP\.NET codebase using C\#, \.NET, MVC, Entity Framework, HTML, Bootstrap 4, and Agile practices during an internship at The Tech Academy\.
- Created a custom Django web application using Python, Django, SQL, SQLite, HTML/CSS, Bootstrap 4, and Agile practices during an internship at The Tech Academy\.
- Served as CEO and Founder of Alkain Studios LLC\.
- Created original C\# libraries from an existing codebase at CTW Automation\.
- Participated in software testing, debugging, and quality assurance at CTW Automation\.
- Led a remaster team\.
- Has experience restoring classic video games and bridging assembly\-level work with Unity development\.
- Works with physics and movement systems and values team collaboration in development projects\.
- Earned a bachelor’s degree in video game design from Full Sail University\.
- Completed the Software Engineer Bootcamp in Computer Software Engineering at The Tech Academy\.
- Studied electrician training at Gillette College\.
- Earned a high school diploma from Heritage Christian School\.

## Experience

- **Founder at Allyn David Studios** (2021\-06\-01–present)
- **Stage Hand at Cam\-plex** (2015\-09\-01–present) — Helped setup and take down shows at the local event center, Camplex\.
- **Game Developer at Hoskinson Health & Wellness Clinic** (2024\-09\-01–2025\-01\-01) — \- Engaging in the design of interactive digital entertainment systems \- Developing interactive digital entertainment systems \- Implementing interactive digital entertainment systems from retro video game software \- Aiming to produce engaging, innovative, and nostalgic interactive experiences for end\-users
- **VR Developer at Northern Wyoming Community College District** (2022\-08\-01–2024\-01\-01) — \- Implement virtual reality integration within the Unity 3D development environment to facilitate immersive training simulations compliant with Mine Safety and Health Administration \(MSHA\) standards \- Employed C\# programming language to develop and instantiate VR hardware interface modules \- Utilized the OpenVR Software Development Kit \(SDK\) in conjunction with the SteamVR runtime API \- Enabled seamless compatibility and functional interoperability across supported VR hardware ecosystems
- **Technical Support Specialist at Visionary Broadband** (2022\-04\-01–2023\-11\-01) — \- Conduct a systematic diagnostic process to identify and resolve connectivity issues and performance challenges related to Local Area Network \(LAN\) interfaces \- Verify physical layer integrity \- Review protocol configurations \- Utilize network diagnostic tools such as ping and traceroute utilities \- Ensure optimal internet service performance
- **ASP\.NET Project Intern at The Tech Academy** (2021\-12\-01–2021\-12\-01) — During this project, I utilized: C\#, \.NET, MVC, Entity Framework, HTML, Bootstrap4, Agile to enhance an existing codebase\.
- **Django Project Intern at The Tech Academy** (2021\-10\-01–2021\-10\-01) — During this project, I utilized: Python, Django, SQL, SQLite, HTML/CSS, Bootstrap4, Agile to create a custom web application\.
- **VR Programmer at Gillette College** (2019\-09\-01–2020\-09\-01) — Implement VR compatibility into Unity for MSHA training courses\. Utilized C\# to build with OpenVR and SteamVR\. Used Blender 3D to develop models for the projects\. Created custom art with Adobe Photoshop\.
- **Software Engineer at CTW Automation** (2018\-06\-01–2019\-03\-01) — Used existing code base to create original libraries using C\#\. Participated in software testing, debugging and QA\.
- **CEO and Founder at Alkain Studios LLC** (2017\-03\-01–2021\-03\-01)

## Education

- Software Engineer Bootcamp, Computer Software Engineering — The Tech Academy (2021\-01\-01–2022\-01\-01)
- Electrician — Gillette  College (2014\-01\-01–2015\-01\-01)
- High School Diploma — Heritage Christian School (2006\-01\-01–2012\-01\-01)
- Bachelor's degree, Video game design — Full Sail University (2016\-01\-01)

## FAQ

### What does Zachary do now?

Zachary Aars is the Founder of Allyn David Studios\. He also currently works as a Stage Hand at Cam\-plex\.

### What does Zachary do at Cam\-plex?

Zachary supports show setup and teardown at Cam\-plex, the local event center\.

### What did Zachary do as a Game Developer at Hoskinson Health & Wellness Clinic?

At Hoskinson Health & Wellness Clinic, Zachary designed, developed, and implemented interactive digital entertainment systems\. His work drew on retro video game software to create engaging, innovative, and nostalgic experiences for end users\.

### What did Zachary accomplish as a VR Developer at Northern Wyoming Community College District?

At Northern Wyoming Community College District, Zachary implemented virtual\-reality integration in Unity 3D for immersive training simulations compliant with MSHA standards\. He used C\# to develop and instantiate VR hardware interface modules and used the OpenVR SDK with the SteamVR runtime API to support interoperability across supported VR hardware ecosystems\.

### What did Zachary do as a VR Programmer at Gillette College?

At Gillette College, Zachary implemented VR compatibility in Unity for MSHA training courses\. He used C\# with OpenVR and SteamVR, created project models in Blender 3D, and produced custom art in Adobe Photoshop\.

### What did Zachary do as a Technical Support Specialist at Visionary Broadband?

At Visionary Broadband, Zachary used a systematic diagnostic process to identify and resolve LAN connectivity and performance issues\. His process included checking physical\-layer integrity, reviewing protocol configurations, using tools such as ping and traceroute, and helping ensure optimal internet\-service performance\.

### What did Zachary do during his ASP\.NET Project Internship at The Tech Academy?

During his ASP\.NET project internship at The Tech Academy, Zachary enhanced an existing codebase using C\#, \.NET, MVC, Entity Framework, HTML, Bootstrap 4, and Agile practices\.

### What did Zachary do during his Django Project Internship at The Tech Academy?

During his Django project internship at The Tech Academy, Zachary created a custom web application using Python, Django, SQL, SQLite, HTML/CSS, Bootstrap 4, and Agile practices\.

### What did Zachary do as a Software Engineer at CTW Automation?

At CTW Automation, Zachary used an existing codebase to create original C\# libraries\. He also participated in software testing, debugging, and quality assurance\.

### What was Zachary’s role at Alkain Studios LLC?

Zachary was the CEO and Founder of Alkain Studios LLC\.

### What are Zachary’s strengths in game development?

Zachary’s experience includes restoring and remastering classic video games, and he has led a remaster team\. He works across assembly\-level and Unity development and selects technologies based on project needs\.

### What aspects of development work is Zachary especially proud of?

Zachary is particularly proud of work involving physics, movement, and team collaboration in development projects\.

### What is Zachary’s education?

Zachary earned a bachelor’s degree in video game design from Full Sail University\. He also completed the Software Engineer Bootcamp in Computer Software Engineering at The Tech Academy, studied electrician training at Gillette College, and earned a high school diploma from Heritage Christian School\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/zach\-aars

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