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# Scott Starks

**Headline:** Extraordinary Gentleman
**Profession:** Extraordinary Gentleman
**Location:** Carmichael, California, United States

## About

Scott Starks is a game\-industry producer and designer transitioning into backend engineering\. He brings experience coordinating creative and technical teams, designing games and levels, developing art assets and user interfaces, and supporting player communities\. Scott’s strongest capabilities include cross\-functional production, game and level design documentation, production scheduling, art direction, and translating product needs into implemented features\. As a producer at Rocketeer Games Studio, LLC, he guided Red Crucible: Firestorm through development to a successful launch, oversaw art, design, and game\-programming work, and helped scale company management and reporting systems as the team grew from six part\-time contributors to 16 full\-time employees\. He also supported marketing and monetization initiatives intended to improve retention, conversion, and revenue\. Scott has expanded his technical skills through the boot\.dev course, learning Go and Python and building RiffLog, a guitar\-practice tracking application\. RiffLog includes a Go backend API, PostgreSQL, Docker containers, JWT authentication, a statistics dashboard, and a manual DigitalOcean deployment Scott plans to add continuous deployment through GitHub\. He is currently learning React and has experience with Go, Python, JavaScript, TypeScript, C\#, Unity, Godot, PostgreSQL, Docker, and DigitalOcean\. Scott holds a Bachelor of Science in Game Art and Design, Game Design, from The Art Institute of Sacramento\.

## Highlights

- Produced Red Crucible: Firestorm at Rocketeer Games Studio, LLC, guiding the project through all stages of development to a successful launch\.
- Developed and maintained project schedules and timelines as a producer at Rocketeer Games Studio, LLC\.
- Oversaw art and design work as well as game\-programming development for Rocketeer Games Studio, LLC\.
- Helped implement marketing and monetization strategies intended to increase player retention, player conversion, and overall company revenue at Rocketeer Games Studio, LLC\.
- Developed management and reporting systems during Rocketeer Games Studio, LLC’s growth from a six\-person part\-time team to 16 full\-time employees\.
- Created written posts, articles, newsletters, communications materials, and social\-media content as Community Manager and Game Designer at Rocketeer Games Studio, LLC\.
- Managed and grew Rocketeer Games Studio, LLC’s Twitter, Facebook, and other relevant online presence, contributing to significant growth in its active player community\.
- Built a customer\-support team and systems for timely, efficient support at Rocketeer Games Studio, LLC\.
- Helped design and implement new game mechanics and content at Rocketeer Games Studio, LLC\.
- Led a team of seven at Mayan Madness Project, managing the production pipeline and scheduling for level creation\.
- Created level\-design and game\-design documentation for Mayan Madness Project\.
- Acted as art director at Mayan Madness Project, overseeing concept art, 3D environments, and props\.
- Designed and implemented UI elements for Mayan Madness Project\.
- Designed and created the Launch Room level at RNG Studios\.
- Created gameplay\-mechanics and level\-design documentation at RNG Studios\.
- Created level\-design documents for Stages 1 and 4 at Nascent Games\.
- Created gameplay\-mechanics and UI\-design documentation at Nascent Games\.
- Modeled and textured enemy spacecraft at Nascent Games\.
- Negotiated buying and selling deals for clients as a Realtor at Cal City Realty\.
- Designed marketing campaigns to attract buyers to client properties at Cal City Realty\.
- Prepared and managed contracts and legal documents at Cal City Realty\.
- Built RiffLog, a guitar\-practice tracking application with a Go backend API, PostgreSQL database, Docker containers, JWT authentication, and a statistics dashboard\.
- Manually deployed RiffLog on DigitalOcean and plans to add continuous deployment through GitHub\.
- Completed the boot\.dev course, learning Go and Python\.
- Earned a Bachelor of Science in Game Art and Design, Game Design, from The Art Institute of Sacramento\.

## Experience

- **Producer at Rocketeer Games Studio, LLC** (2014\-04\-01–2015\-04\-01) — \-Developed and maintained project schedules and timelines\. \-Oversaw creative \(art and design\) and technical development \(game programming\) of the game\. \-Saw Project "Red Crucible: Firestorm" through all stages of development to a successful launch\. \-Helped implement marketing and monetization strategies to increase player retention, player conversion, and overall company revenue\. \-Developed and implemented management and reporting systems for the company during a time of growth from a team size 6 \(part time\) to 16 \(full time\)\.
- **Community Manager / Game Designer at Rocketeer Games Studio, LLC** (2013\-02\-01–2014\-04\-01) — \-Wrote posts, articles, newsletters, communications materials, and material for social media channels \-Created, managed and grew the company’s presence through Twitter, Facebook, and other strategically relevant online properties, leading to significant growth in the active player community\. \-Built a team and developed necessary systems to handle customer support in a timely and efficient manner\. \-Helped to design and implement new game mechanics and content\.
- **Designer/3d Artist at RNG Studios** (2012\-06\-01–2012\-12\-01) — Designed and created Launch Room level Created design docs for gameplay mechanics and level design
- **Designer/ 3d Artist at Nascent Games** (2012\-06\-01–2012\-12\-01) — Created level design docs for Stages 1 and 4 Created docs for gameplay mechanics and UI design Modeled and textured enemy spacecraft
- **Project Manager/ Designer at Mayan Madness Project** (2012\-04\-01–2012\-06\-01) — Led team of 7 in creation of level managing production pipeline and scheduling Created level and game design docs Acted as art director, overseeing creation of concept art, 3d environments and props Designed and implemented UI elements
- **Realtor at Cal City Realty** (2007\-01\-01–2008\-01\-01) — 	Worked as buying and selling agent in negotiating deals for clients\. 	Designed marketing campaigns to attract buyers to client properties\. 	Prepared and managed contracts and legal documents\.

## Education

- Bachelor of Science, Game Art and Design Game Design — The Art Institute of Sacramento (2009\-01\-01–2012\-01\-01)

## FAQ

### What does Scott do?

Scott is transitioning from video\-game production and design into backend engineering\. He has software\-industry experience from the game industry, including regular cross\-team collaboration as a producer, but has not yet worked professionally as a backend developer\.

### What are Scott’s core professional strengths?

Scott is strongest in cross\-functional production, game and level design, production planning, art direction, UI design, community support, and the technical skills he is developing for backend engineering\. His game\-industry work involved collaboration across art, design, and game\-programming functions\.

### What is RiffLog, the app Scott built?

Scott built RiffLog, a guitar\-practice tracking application, from scratch\. The project has a Go backend API, PostgreSQL database, Docker containers, JWT authentication, and a statistics dashboard\.

### How has Scott deployed RiffLog?

Scott manually deployed RiffLog on DigitalOcean\. He plans to implement continuous deployment through GitHub\.

### What programming training is Scott pursuing?

Scott completed the boot\.dev course, where he learned Go and Python\. He is currently learning React for frontend development\.

### What technologies has Scott used?

Scott has worked with Go, Python, JavaScript, TypeScript, and C\#\. His hands\-on backend\-related experience also includes PostgreSQL, Docker, DigitalOcean deployment, and JWT authentication\.

### Which game engines has Scott used?

Scott has experience with the Unity and Godot game engines from his game\-industry work\.

### What did Scott accomplish as a producer at Rocketeer Games Studio, LLC?

At Rocketeer Games Studio, LLC, Scott served as a producer\. He developed and maintained project schedules and timelines oversaw creative work in art and design and technical work in game programming and saw Red Crucible: Firestorm through all development stages to a successful launch\. He also helped implement marketing and monetization strategies intended to increase player retention, conversion, and company revenue, and created management and reporting systems during growth from six part\-time team members to 16 full\-time employees\.

### What did Scott do as Community Manager and Game Designer at Rocketeer Games Studio, LLC?

As Community Manager and Game Designer at Rocketeer Games Studio, LLC, Scott wrote posts, articles, newsletters, communications materials, and social\-media content\. He created, managed, and grew the company’s presence on Twitter, Facebook, and other relevant online properties, contributing to significant growth in the active player community\. He built a customer\-support team and systems for timely, efficient support, and helped design and implement game mechanics and content\.

### What did Scott accomplish at Mayan Madness Project?

At Mayan Madness Project, Scott led a team of seven in creating a level, managing the production pipeline and scheduling\. He created level and game\-design documents, acted as art director overseeing concept art, 3D environments, and props, and designed and implemented UI elements\.

### What did Scott do at RNG Studios?

At RNG Studios, Scott designed and created the Launch Room level\. He also created design documentation for gameplay mechanics and level design\.

### What did Scott do at Nascent Games?

At Nascent Games, Scott created level\-design documents for Stages 1 and 4 and documentation for gameplay mechanics and UI design\. He also modeled and textured enemy spacecraft\.

### What did Scott do at Cal City Realty?

As a Realtor at Cal City Realty, Scott worked as a buying and selling agent, negotiating deals for clients\. He designed marketing campaigns to attract buyers to client properties and prepared and managed contracts and legal documents\.

### What is Scott’s education?

Scott holds a Bachelor of Science in Game Art and Design, Game Design, from The Art Institute of Sacramento\.

### Why is Scott transitioning to backend engineering, and what work arrangement does he prefer?

Scott transitioned from the game industry to backend engineering after taking time away for health and family, during which he developed programming skills\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/scott\-starks\-2540782b

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