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# Kael Barend \(🔜Tokyo Game Show\)

**Headline:** Founder @ On Demand Game Scouting - Game Industry Consulting
**Profession:** Founder
**Location:** Petaluma, California, United States

## About

Kael Barend is the founder of On Demand Game Scouting, a game-industry consulting program that provides scouting and business-development support to digital and tabletop game publishers and developers. Working remotely on a contract basis, Kael scouts and represents digital and physical tabletop games, evaluates gameplay and mechanics, covers trade shows and industry events, and helps partners assess publishing opportunities. Kael is strongest in business development, licensing, game evaluation, playtesting operations, community building, and publishing strategy. Over more than six years at Maximum Entertainment, Kael scouted, evaluated, and secured award-winning titles developed licensing relationships with notable IP negotiated multi-studio deals and represented services at major industry events. Kael built and scaled a playtester community of more than 3,000 players with supporting infrastructure, incentive structures, and operational processes. That community program drove measurable game-quality improvements, including 5–10% Metacritic increases. Kael has also founded a Berkeley game convention, developed board games including Holi and Terrarium at Floodgate Games, supported releases at Fantasy Flight Games, and advised studios, investors, and a board-game retail store. Kael is preparing to attend Tokyo Game Show.

## Services

- Market Analysis
- Financial Modeling
- Revenue Generation
- Mechanics
- Retail
- Partnerships
- Strategic Analysis
- Adult Education
- Education
- Tutoring
- Gamification
- Market Planning
- Strategic Thinking
- Problem Solving
- Community Engagement
- Analytical Skills
- Sales Management
- Business
- Marketing
- Community Management
- Discord
- Deal Structuring
- Business Relationship Management
- Contract Negotiation
- Interpersonal Skills
- Negotiation
- Licensing
- Presentations
- Finance
- New Business Development

## Highlights

- Founded On Demand Game Scouting to provide professional business-development expertise for game publishers and developers.
- Scouts and represents both digital and physical tabletop games through On Demand Game Scouting.
- Provides low-cost trade-show and industry-event coverage for partners.
- Evaluates gameplay and mechanics and delivers game evaluations and reviews for partners.
- Periodically delivers quality titles for partner signing decisions.
- Worked for more than six years at Maximum Entertainment.
- Scouted, evaluated, and secured award-winning titles at Maximum Entertainment.
- Built licensing relationships with notable IP and negotiated multi-studio deals at Maximum Entertainment.
- Managed Maximum Entertainment’s evaluation pipeline for new game submissions and presented titles in weekly executive meetings.
- Represented Maximum Entertainment’s services at major industry events and trade shows.
- Created internal tools and processes to streamline publishing and playtesting.
- Built and scaled a playtest community to more than 3,000 players with complete infrastructure.
- Designed playtester incentive and operational programs using recognition, rewards, and creative structures on limited budgets.
- Drove measured game-quality improvements of 5–10% in Metacritic scores through the community program.
- Provided strategic investment analysis and feedback for gaming-industry opportunities at Agora Gaming Partners.
- Conducted qualitative and quantitative game-project reviews focused on gameplay balance and platform performance.
- Analyzed Steam-visibility factors to inform publishing strategies.
- Spearheaded development of the board games Holi and Terrarium at Floodgate Games.
- Created rulesets and conducted extensive playtesting for Floodgate Games projects.
- Assisted the release process for Journeys in Middle-earth and Mansions of Madness: Path of the Serpent at Fantasy Flight Games.
- Produced an entire Arkham Horror expansion under a tight deadline.
- Created multiple game prototypes, including a Star Wars X-Wing variant featuring Podracing systems.
- Directed and founded BGB Con, the inaugural gaming convention in Berkeley, building its organization, committees, partnerships, and outreach.
- Developed gamified lessons in reading, memorization, and mathematics at LearningRx.
- Analyzed game systems and mechanics and wrote game reviews at Gaming Cypher.
- Managed one to three employees, community events, marketing, and IT installations at Free Range Provisions and Eats.
- Designed games and developed a free-to-play Gundam miniatures concept.
- Consults studios and investors on publishing strategy, playtesting, and gaming-industry trends.
- Advises a board-game retail store on events, store layout, and product selection.

## Experience

- **Founder at On Demand Game Scouting** (2025-12-01–2026-08-01) — Founded On Demand Game Scouting to provide professional business development expertise. • Scouted and represents both digital and physical tabletop games. • Provided low-cost coverage of trade shows and industry events. • Assessed gameplay and mechanics to deliver informative game evaluations and reviews for partners. • Delivered quality titles periodically, enabling partners to make sign quality titles.
- **Game Industry Consultant at Agora Gaming Partners** (2024-11-01–2026-02-01) — Provided strategic analysis and feedback on investment opportunities within the gaming industry. • Conducted qualitative and quantitative reviews of game projects, focusing on gameplay balance and platform performance. • Analyzed factors affecting Steam visibility to enhance publishing strategies.
- **Business Development Manager at Maximum Entertainment** (2019-12-01–2025-12-01) — Attended trade shows and engaged with external partners to identify new business development opportunities. • Managed the evaluation pipeline for new game submissions, providing thorough reviews and feedback. • Presented game titles in weekly executive meetings, influencing strategic decisions. • Oversaw the Maximum playtester community, analyzing data to enhance user experience and quality assurance.
- **Game Developer at Floodgate Games** (2019-04-01–2019-12-01) — Spearheaded the development of innovative board games, including Holi and Terrarium. • Created comprehensive rulesets and conducted extensive playtesting to enhance gameplay experience. • Collaborated effectively with the Floodgate team nationwide, ensuring seamless communication of updates.
- **Game Design Intern at Fantasy Flight Games** (2019-02-01–2019-05-01) — Assisted in the release process of multiple titles, including "Journeys into Middle Earth" and "Mansions of Madness: Path of the Serpent." • Produced an entire expansion for "Arkham Horror" under a tight deadline, showcasing strong time management skills. • Created numerous prototypes, including a variant of Star Wars X-Wing featuring Podracing systems. • Contributed to team projects utilizing Unity, Google Suite, and Adobe Suite, enhancing collaborative efforts.
- **Game Reviewer at Gaming Cypher** (2018-05-01–2018-12-01) — Analyzed game systems and mechanics to identify strengths and weaknesses. • Crafted engaging reviews showcasing the latest trends in the gaming industry. • Collaborated with fellow reviewers to enhance content quality and reach.
- **Director of BGB Con at Board Games at Berkeley Convention** (2018-05-01–2019-04-01) — Directed the inaugural gaming convention in Berkeley, overseeing team dynamics and creative brainstorming sessions. • Led multiple committees focused on marketing and outreach to enhance event visibility. • Established partnerships with local game stores, developers, and publishers to foster community engagement and support.
- **Instructor at LearningRx** (2017-06-01–2019-01-01) — Developed and delivered interactive gamified lessons in reading, memorization, and mathematics to enhance student engagement. • Managed administrative tasks including student and instructor enrollment, ensuring smooth operations at the front desk. • Collaborated with a dedicated team at ed tech firm LearningRx to support student's educational goals.
- **Assistant Manager at Free Range Provisions and Eats** (2013-09-01–2017-01-01) — Managed a team of 1-3 employees, coordinating work schedules to ensure efficient operations. • Developed and executed various events and outreach programs to enhance community engagement. • Marketed the business through the store website and social media platforms, including Instagram and Facebook. • Acted as IT manager, successfully installing a security camera system and the “Square” pay station.

## Education

- History, History Major, Education Minor — University of California, Berkeley (2016-01-01–2018-12-01)
- History for Transfer, History — Santa Rosa Junior College (2013-01-01–2016-01-01)
- Bachelor of Arts, HISTORY — University of California, Berkeley
- Associate of Arts, HISTORY — Santa Rosa Junior College

## FAQ

### What does Kael do?

Kael runs On Demand Game Scouting, which provides professional scouting and business-development support for game publishers and developers across digital and tabletop games. Kael works remotely on a contract basis and is preparing to attend Tokyo Game Show.

### What does Kael do through On Demand Game Scouting?

Kael scouts and represents both digital and physical tabletop games assesses gameplay and mechanics prepares informative evaluations and reviews for partners and provides low-cost coverage of trade shows and industry events. The program periodically delivers quality titles for partners to assess for signing decisions.

### What are Kael’s core professional strengths?

Kael’s strengths include game scouting, business development, licensing, partnerships, contract negotiation, deal structuring, publishing strategy, game evaluation, playtesting, community management, market and strategic analysis, and event planning.

### What did Kael do at Maximum Entertainment?

At Maximum Entertainment, Kael attended trade shows, engaged external partners, identified business-development opportunities, managed the evaluation pipeline for game submissions, provided reviews and feedback, and presented titles at weekly executive meetings that informed strategic decisions.

### What did Kael accomplish at Maximum Entertainment?

Over more than six years at Maximum Entertainment, Kael scouted, evaluated, and secured award-winning titles built licensing relationships with notable IP and negotiated multi-studio deals. Kael also represented the company’s services at major industry events and created internal tools and processes that streamlined publishing and playtesting.

### What was Kael’s playtesting-community work at Maximum Entertainment?

Kael oversaw Maximum Entertainment’s playtester community, analyzed data to improve user experience and quality assurance, and built and scaled the community to more than 3,000 players with complete supporting infrastructure. The program used recognition, rewards, and creative incentive structures, and it helped drive measured 5–10% Metacritic improvements.

### What does Kael do at Agora Gaming Partners?

Kael provides strategic analysis and feedback on gaming-industry investment opportunities. The work includes qualitative and quantitative project reviews, with attention to gameplay balance, platform performance, and factors affecting Steam visibility in publishing strategy.

### What did Kael do at Floodgate Games?

At Floodgate Games, Kael spearheaded development of board games including Holi and Terrarium. Kael created comprehensive rulesets, conducted extensive playtesting, and collaborated with the nationwide Floodgate team to communicate updates effectively.

### What did Kael do at Fantasy Flight Games?

As a Game Design Intern at Fantasy Flight Games, Kael assisted with the release process for titles including Journeys in Middle-earth and Mansions of Madness: Path of the Serpent. Kael produced an entire Arkham Horror expansion under a tight deadline, created numerous prototypes including a Star Wars X-Wing Podracing variant, and contributed to projects using Unity, Google Suite, and Adobe Suite.

### What was Kael’s role at Board Games at Berkeley Convention?

Kael directed BGB Con, the inaugural gaming convention in Berkeley, which Kael created and organized from scratch. Kael oversaw team dynamics and creative brainstorming, led marketing and outreach committees, and established partnerships with local game stores, developers, and publishers.

### What did Kael do at LearningRx?

Kael designed and delivered interactive, gamified lessons in reading, memorization, and mathematics. Kael also managed front-desk administrative work, including student and instructor enrollment, and collaborated with the LearningRx team to support students’ educational goals.

### What did Kael do at Gaming Cypher?

At Gaming Cypher, Kael analyzed game systems and mechanics to identify strengths and weaknesses, wrote reviews covering gaming-industry trends, and collaborated with other reviewers to improve content quality and reach.

### What did Kael do at Free Range Provisions and Eats?

As Assistant Manager, Kael managed a team of one to three employees and coordinated schedules developed events and outreach programs marketed through the website, Instagram, and Facebook and served as IT manager by installing a security-camera system and Square pay station.

### What other game-industry work has Kael done?

Beyond publishing work, Kael has designed games, developed a free-to-play Gundam miniatures concept, and consults studios and investors on publishing strategy, playtesting, and industry trends. Kael also advises a board-game retail store on events, layout, and product selection.

### What is Kael’s educational background?

Kael holds a Bachelor of Arts in History from the University of California, Berkeley, where Kael studied History with an Education minor. Kael also holds an Associate of Arts in History and completed History for Transfer coursework at Santa Rosa Junior College.

### What business, research, and communications skills does Kael bring?

Kael’s listed capabilities also include market analysis, financial modeling, revenue generation, market planning, finance, sales management, marketing, social-media and digital marketing, public relations, writing, creative writing, research, blogging, video-game journalism, and customer service.

### What education, leadership, and operational skills does Kael bring?

Kael has experience in adult education, education, tutoring, teaching, training, gamification, public speaking, presentations, presentation skills, interpersonal communication, teamwork, leadership, team leadership, management, project management, time management, problem solving, strategic thinking, and analytical skills.

### What community, event, and technology tools has Kael used?

Kael’s community and technology experience includes community engagement, community development, community outreach, community management, Discord, fundraising, nonprofit organizations, event planning, event management, social media, Twitter, Microsoft Office, Word, PowerPoint, Excel, Adobe Photoshop, Unity, game technology, and small-business management and marketing.

## Links

- LinkedIn: https://www.linkedin.com/in/kael-barend

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