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# Deniz Ozkaynak

**Headline:** Senior Full\-Stack Developer \| JS/TS \| React \| Next\.js \| GraphQL \| SQL \| MongoDB \| Python \| AWS \| CI/CD
**Profession:** Senior Frontend Developer
**Location:** United States

## About

Deniz Ozkaynak is a senior full\-stack developer and business owner at Care by Deniz, where Deniz handles small\-business operations and client engagement while exploring generative AI and large language models\. Deniz’s most recent software role was a fixed\-term Senior Frontend Developer contract with Versapay’s Product Design team, focused on bridging design and production code that contract has concluded\. Deniz builds across JavaScript and TypeScript, React, Next\.js, Node\.js, GraphQL, SQL, MongoDB, Python, AWS, and CI/CD, with experience spanning startups, enterprise organizations, new\-product development, platform improvement, product ownership, and site reliability engineering\. At Trepp, Deniz led greenfield product development for the appraisal space and built a modern shared component library that was adopted by other teams\. Deniz is particularly strong at collaborating with product teams on feasibility and technical trade\-offs, using engineering insight to influence product decisions\. Career proof points include reducing developer\-machine setup time at NaviNet from a worst case of two to four weeks to five hours, creating more than 70 hours of STEAM instruction for learners ages 5–16, and developing the 3D maze\-puzzle auto\-runner Sky Labyrinth\. Deniz is open to senior or lead full\-stack, frontend, backend, and software engineering roles, especially with organizations pursuing social good in healthcare, environmental protection, or nonprofit work\.

## Highlights

- Led greenfield product development in Trepp’s appraisal space and built a modern shared component library that spread to other teams\.
- Automated new\-developer machine setup and configuration at NaviNet with Python, reducing worst\-case setup time from two to four weeks to five hours\.
- Built a Python web\-scraping and HTML\-parsing script at NaviNet to identify Splunk scheduled jobs that never ran\.
- Integrated existing Robot tests with Sauce Labs’ automated virtual\-machine testing system, improving QA browser\-compatibility testing capabilities at NaviNet\.
- Helped reduce NaviNet’s Release Engineering task backlog\.
- Developed AngularJS modules, directives, and services for interactive visualizations on TreppLoan\.
- Created Node\.js web services and MongoDB schemas to manage large datasets for TreppLoan\.
- Migrated performance\-intensive SQL queries to Elasticsearch to improve TreppLoan performance and scalability\.
- Learned Perl on the job to maintain critical TreppLoan legacy features for long\-standing clients\.
- Built interactive nvd3\.js charts and dashboards for loan and portfolio analytics, supporting deal closures and generating thousands in recurring and one\-time revenue\.
- Expanded Google Analytics coverage at Trepp and created tailored dashboards and reports for stakeholder decision\-making\.
- Documented development setups, team procedures, and coding practices to accelerate developer onboarding and establish practices in responsive design, analytics implementation, and process improvement\.
- Held Senior Full Stack Developer, Site Reliability Engineer, and Product Owner responsibilities at Green Thumb Industries\.
- Facilitated the planning and launch of Green Thumb Industries’ major technology\-stack migration during its first nine weeks after the Tech Lead’s departure\.
- Continued as an individual contributor on migration execution for Green Thumb Industries’ primary revenue\-driving website after handing off Product Owner responsibility\.
- Contributed to frontend redesign, DevOps, serverless microservices, CI/CD, and migration work at Green Thumb Industries\.
- Developed and delivered more than 70 hours of STEAM lessons for students ages 5–16 at Happy Code Club\.
- Wrote eight STEAM curricula on Python, Unity3D, game design, and visual scripting for Happy Code Club\.
- Taught Python, Kivy, Java, Unity3D, C\#, Scratch, HTML, and JavaScript at Happy Code Club\.
- Created a Python script to calculate classroom hardware needs, reducing manual tracking and improving equipment preparation\.
- Created Happy Code Club’s instructor onboarding program and detailed class documentation, and led new\-instructor training in Stamford, Connecticut\.
- Helped Happy Code Club expand instructor readiness for Fairfield and Westchester Counties\.
- Promoted to Co\-Director at Happy Code Club and developed instructor\-training modules, marketing materials, and website enhancements with the founder\.
- Obtained a Youth Camp Director license and oversaw preparation and operations for the All Kids Technology Summer Camp\.
- Co\-founded Variance Creative Studios, an indie game studio in Westchester County, New York\.
- Designed and programmed Sky Labyrinth, a 3D maze\-puzzle auto\-runner, and iterated on it using player feedback\.
- Managed Variance Creative Studios’ social media channels and used community feedback to guide game updates\.
- Wrote two to three video\-game design articles per month as Boston Video Game Design Examiner at Examiner\.com\.
- Reviewed new and popular massively multiplayer online games as an MMO Game Columnist at MMOsite\.com\.
- Designed an experimental turn\-based strategy game as Lead Game Designer at Star Analytics with a Northeastern student team led by Professor Magy El\-Nasr\.

## Experience

- **Senior Frontend Developer at Versapay** (2026\-04\-01–present) — Joining the Product Design team to help bridge the gap between design and production code \(more details to come\)\.
- **Business Owner ➤Small Business Operations \| Client Engagement \| Exploring Generative AI & LLMs at Care by Deniz** (2025\-05\-01–present)
- **Senior Full Stack Developer \| Site Reliability Engineer ➤DevOps, Serverless Microservices & CI/CD at Green Thumb Industries \(GTI\)** (2024\-03\-01–2024\-08\-01)
- **Product Owner at Green Thumb Industries \(GTI\)** (2022\-07\-01–2022\-08\-01) — In addition to my role as Sr\. Full Stack Developer, I stepped up to take on a Product Owner role that was left unfilled after the departure of our Tech Lead, to facilitate the planning & launch of a major tech stack migration effort over the course of its first 9 weeks\. After handing off ownership of the effort to another resource, I stayed on the project as an individual contributor to help drive the execution of the migration for our primary revenue\-driving website to a new platform, which will enable a myriad of new eCommerce\-focused development options down the road\.
- **Senior Full Stack Developer ➤Frontend Redesign & Tech Stack Migration at Green Thumb Industries \(GTI\)** (2022\-05\-01–2024\-03\-01)
- **Software Engineer II ➤Frontend & Backend Development \| Product Development \| Technical Mentorship at Trepp, Inc\.** (2020\-10\-01–2022\-05\-01)
- **Full Stack Developer ➤JavaScript Frameworks \| Data Visualization, Dashboard Development & Analytics at Trepp, Inc\.** (2019\-01\-01–2020\-10\-01) — I supported TreppLoan, a platform handling complex commercial mortgage and loan data for a diverse client base\. My role balanced maintaining legacy systems for long\-standing clients and building new features that directly impacted revenue\. I developed AngularJS modules, directives, and services for interactive visualizations\. On the backend, I created Node\.js web services and MongoDB schemas to manage large datasets, while migrating performance\-intensive SQL queries to Elasticsearch to speed up the system and scale with demand\. 🛠️ 𝗠𝗮𝗶𝗻𝘁𝗮𝗶𝗻𝗶𝗻𝗴 𝗟𝗲𝗴𝗮𝗰𝘆 𝗖𝗼𝗱𝗲𝗯𝗮𝘀𝗲 I learned Perl on the job to maintain critical legacy features for long\-standing clients\. Keeping these features running smoothly ensured that both legacy and modern users received consistent updates and reliable service, which strengthened trust and satisfaction\. 📊 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴 𝗥𝗲𝘃𝗲𝗻𝘂𝗲\-𝗗𝗿𝗶𝘃𝗶𝗻𝗴 𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀 The sales team needed advanced visualizations to showcase TreppLoan's fi
- **Co\-Director \| Curriculum Writer \| Instructor ➤STEAM Program Development & Automated Systems at Happy Code Club** (2017\-11\-01–2018\-10\-01) — When I joined Happy Code Club, my main focus was to teach coding to kids, but my role quickly grew into something much broader, spanning teaching, operations, and technical problem\-solving\. 📚 𝗗𝗲𝘀𝗶𝗴𝗻𝗶𝗻𝗴 𝗦𝗧𝗘𝗔𝗠 𝗖𝘂𝗿𝗿𝗶𝗰𝘂𝗹𝗮 I developed and delivered over 70 hours of STEAM lessons for students aged 5\-16, covering Python, Kivy, Java, Unity3D, C\#, Scratch, HTML, and JavaScript\. Weekend classes went beyond coding to helping young learners explore creativity and problem\-solving through technology\. 🖥️ 𝗛𝗮𝗿𝗱𝘄𝗮𝗿𝗲 𝗦𝘂𝗽𝗽𝗹𝘆 & 𝗟𝗼𝗴𝗶𝘀𝘁𝗶𝗰𝘀 Keeping classes running smoothly meant ensuring that every instructor had both the right and sufficient hardware and supplies\. I created a Python script to calculate hardware needs for each class, reducing manual tracking and helping instructors prepare equipment more efficiently\. Classes ran smoothly and with minimal interruptions, and students and instructors consistently had access to the necessary resources\. 👥 𝗡𝗲
- **Curriculum Writer, Instructor at Happy Code Club** (2016\-09\-01–2018\-10\-01) — Teaching classes for students 5\-16 using Python, Kivy, Java, Unity3D, C\#, Scratch, HTML, & JavaScript\. • Wrote 8 STEAM curricula, encompassing over 70 hours of material, on Python, Unity3D, game design, & visual scripting\. • Leading the continued development of new curricula and overseeing revision & innovation of existing material\.
- **Co\-founder \| Programmer \| Community Manager ➤End\-to\-End 3D Game Mechanics at Variance Creative Studios** (2015\-08\-01–2018\-09\-01) — I co\-founded an indie game studio in Westchester County, NY, that focused on turning creative ideas into playable experiences\. Alongside my business partner, I helped build the studio from the ground up, managing game development and community engagement\. I was deeply involved in every step of the creative and technical process, from concept to prototype\. 🎮 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗱 "𝗦𝗸𝘆 𝗟𝗮𝗯𝘆𝗿𝗶𝗻𝘁𝗵" I designed & programmed a 3D maze\-puzzle auto\-runner, balancing challenging gameplay mechanics with intuitive controls to optimize performance\. Player feedback shaped each iteration, allowing the game to evolve and improve organically so each run felt fresh and rewarding for players\. 🌎 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆\-𝗗𝗿𝗶𝘃𝗲𝗻 𝗘𝗻𝗴𝗮𝗴𝗲𝗺𝗲𝗻𝘁 I managed social media channels, actively collecting player feedback to guide updates and improvements\. Every iteration focused on incorporating real\-world input and ensuring that our games resonated with our audience, while fostering a loyal com
- **Software Engineer Associate ➤AI development \| Classified Systems at Martin Marietta Energy Systems** (2015\-05\-01–2016\-08\-01)
- **Teaching Assistant at Northeastern University** (2014\-09\-01–2014\-12\-01) — \- Graded undergraduate student submissions for GAME\-1110 "Games and Society" under Professor Joshua Gross\. \-Led lab sessions for GAME\-1110 to examine the game design of tabletop and video games throughout history\.
- **Software Engineer Co\-Op at NaviNet, Inc** (2013\-01\-01–2013\-08\-01) — \- Wrote Python script that automated software setup & configuration of new developer machines, reducing worst\-case developer setup time from 2\-4 weeks to 5 hours\. \- Identified a list of jobs in Splunk that never ran by writing a Python script that web\-scraped and parsed HTML code for scheduled job data\. \- Improved the QA department’s browser compatibility testing capabilities by integrating existing Robot tests into Sauce Labs’ automated VM testing system\. \- Helped reduce backlog of Release Engineering tasks\.
- **Lead Game Designer at Star Analytics \(acquired by IBM\)** (2012\-01\-01–2012\-03\-01) — Designed an experimental Turn\-Based Strategy game with a team of Northeastern students led by professor Magy El\-Nasr\.
- **MMO Game Columnist at MMOsite\.com** (2011\-07\-01–2011\-09\-01) — Write reviews on new and popular Massively Multiplayer Online \(MMO\) games\.
- **Boston Video Game Design Examiner at Examiner\.com** (2011\-01\-01–2011\-09\-01) — Wrote 2\-3 articles per month on all types and genres of video games\. Reviewed and analyzed the effectiveness of the design behind a given video game\.
- **Boston Video Game Design Examiner at Examiner\.com** (2011\-01\-01–2011\-09\-01) — Wrote 2\-3 articles per month on all types and genres of video games\. Reviewed and analyzed the effectiveness of the design behind a given video game\.

## Education

- Bachelor of Science \(B\.S\.\), Computer Science & Game Design — Northeastern University, College of Computer & Information Science (2015\-01\-01)

## FAQ

### What does Deniz do?

Deniz is a senior full\-stack developer with frontend, backend, product\-development, site reliability engineering, and CI/CD experience\. Deniz is also the business owner of Care by Deniz, handling small\-business operations and client engagement while exploring generative AI and large language models\.

### What was Deniz’s role at Versapay?

Deniz’s most recent software position was a fixed\-term Senior Frontend Developer contract at Versapay\. Deniz joined the Product Design team to help bridge the gap between design and production code, and the contract has concluded\.

### What are Deniz’s strongest technical and product skills?

Deniz is strongest in TypeScript, JavaScript, React, Next\.js, Node\.js, GraphQL, SQL, MongoDB, Python, AWS, and CI/CD\. Deniz also works effectively with product teams to assess technical feasibility and trade\-offs and to influence product decisions\.

### What did Deniz accomplish at Trepp?

At Trepp, Deniz led greenfield product development in the appraisal space and built a modern shared component library that spread to other teams\. Deniz also worked on TreppLoan, supporting both legacy systems and revenue\-driving features for a platform handling complex commercial mortgage and loan data\.

### What full\-stack work did Deniz do on TreppLoan?

For TreppLoan, Deniz developed AngularJS modules, directives, and services for interactive visualizations created Node\.js web services and MongoDB schemas for large datasets and migrated performance\-intensive SQL queries to Elasticsearch to improve speed and scalability\. Deniz learned Perl on the job to maintain critical legacy features, expanded Google Analytics coverage, built stakeholder dashboards and reports, and documented setups, procedures, coding practices, responsive\-design practices, analytics implementation, and process improvements\.

### How did Deniz use data visualization at Trepp?

Deniz implemented interactive nvd3\.js charts and dashboards within AngularJS modules to help clients explore complex loan and portfolio analytics\. These sales\-supporting tools helped support deal closures and generated thousands in recurring and one\-time revenue\.

### What did Deniz accomplish during the NaviNet software engineering co\-op?

At NaviNet, Deniz wrote a Python script that automated setup and configuration for new developer machines, reducing worst\-case setup time from two to four weeks to five hours\. Deniz also wrote a Python web\-scraping and HTML\-parsing script to identify Splunk jobs that never ran, integrated existing Robot tests with Sauce Labs’ automated virtual\-machine testing system to improve browser compatibility testing, and helped reduce the Release Engineering backlog\.

### What was Deniz’s work at Green Thumb Industries?

At Green Thumb Industries, Deniz held Senior Full Stack Developer, Site Reliability Engineer, and Product Owner responsibilities\. As Product Owner, Deniz filled an unstaffed role after the Tech Lead departed, facilitating planning and launch of a major tech\-stack migration during its first nine weeks before handing ownership to another resource and continuing as an individual contributor on execution for the company’s primary revenue\-driving website\.

### What technical areas did Deniz cover at Green Thumb Industries?

Deniz’s Green Thumb Industries work included frontend redesign, technology\-stack migration, DevOps, serverless microservices, and CI/CD\. The migration of the primary revenue\-driving website to a new platform was intended to enable expanded e\-commerce development options\.

### What did Deniz do at Happy Code Club?

At Happy Code Club, Deniz served as Co\-Director, curriculum writer, and instructor\. Deniz developed and delivered more than 70 hours of STEAM lessons for students ages 5–16, covering Python, Kivy, Java, Unity3D, C\#, Scratch, HTML, and JavaScript, including eight curricula on Python, Unity3D, game design, and visual scripting\.

### How did Deniz improve operations at Happy Code Club?

Deniz created a Python script to calculate hardware requirements for each class, reducing manual tracking and helping instructors prepare equipment efficiently\. Deniz also created detailed class documentation and an onboarding program, led new\-instructor training in Stamford, Connecticut, and helped the club expand its ability to serve Fairfield and Westchester Counties\.

### What leadership responsibilities did Deniz have at Happy Code Club?

After promotion to Co\-Director, Deniz worked with the founder on instructor\-training modules, marketing materials, and website improvements while continuing to teach\. Deniz obtained a Youth Camp Director license and oversaw preparation and operations for the All Kids Technology Summer Camp\.

### What did Deniz do at Variance Creative Studios?

Deniz co\-founded Variance Creative Studios, an indie game studio in Westchester County, New York, and served as programmer and community manager\. Deniz helped build the studio, managed game development and community engagement, and contributed from concept through prototype\.

### What is Sky Labyrinth?

Deniz designed and programmed Sky Labyrinth, a 3D maze\-puzzle auto\-runner\. Deniz balanced gameplay mechanics with intuitive controls and performance considerations, then used player feedback to guide iterations and improve the experience\. Deniz also managed social media channels and collected player feedback to inform game updates and build an early\-player community\.

### What did Deniz write about at Examiner\.com?

Deniz was a Boston Video Game Design Examiner at Examiner\.com, writing two to three articles per month across video\-game types and genres\. The articles reviewed and analyzed the effectiveness of video\-game design\.

### What did Deniz do at MMOsite\.com?

Deniz was an MMO Game Columnist at MMOsite\.com and wrote reviews of new and popular massively multiplayer online games\.

### What did Deniz do at Star Analytics?

Deniz served as Lead Game Designer at Star Analytics, which was acquired by IBM\. Deniz designed an experimental turn\-based strategy game with a team of Northeastern students led by Professor Magy El\-Nasr\.

### What was Deniz’s role at Martin Marietta Energy Systems?

Deniz worked as a Software Engineer Associate at Martin Marietta Energy Systems, with responsibilities involving AI development and classified systems\.

### What did Deniz do as a teaching assistant at Northeastern University?

Deniz was a Teaching Assistant at Northeastern University for GAME\-1110, Games and Society, under Professor Joshua Gross\. Deniz graded undergraduate submissions and led labs examining the design of tabletop and video games throughout history\.

### What is Deniz’s education and what opportunities is Deniz seeking?

Deniz earned a Bachelor of Science in Computer Science and Game Design from Northeastern University’s College of Computer and Information Science\. Deniz is open to senior or lead full\-stack, frontend, backend, and software engineering roles at organizations of any stage, with particular interest in social\-good work in healthcare, environmental protection, and nonprofits\. Deniz values teams with strong communication, honesty, flexibility, and collaboration, and is comfortable both building products from scratch and improving established platforms\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/deniz\-ozkaynak

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