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# Miguel Casillas

**Headline:** Software Engineer at Microsoft
**Profession:** Software Engineer II
**Location:** Redmond, Washington, United States

## About

Miguel Casillas is a Software Engineer II at Microsoft, where he builds AI-powered distributed systems for messaging and campaign insights. His work focuses on services that remain fast, scalable, and observable as they grow, spanning agentic access to content and campaign data, explainability for model-driven insights, and secure, compliant delivery pipelines. Across almost eight years at Microsoft, Miguel has shipped work in telemetry SDKs, Outlook scheduling, campaign platforms, and AI messaging. He is strongest in backend APIs, service integrations, observability, internal tooling, and full-stack product development, combining technical implementation with product thinking, user intent, edge cases, and interaction design. Miguel contributed to the General Availability shipment of Microsoft’s Scheduler service for enterprise customers, improved time suggestions used by Outlook Mobile on iOS and Web, and integrated flexible working hours into the Find Meeting Times API. He has also worked cross-functionally with data scientists and other teams on complex integrations. Miguel builds with clear responsibilities and interfaces, reviewable automated state changes, operational telemetry and auditability, and written handoffs. He is open to senior backend, platform, and AI conversations.

## Services

- Software Observability
- Prompt Engineering
- Node.js
- Kotlin
- Flutter
- Next.js
- React.js
- PostgreSQL
- Docker Products
- gRPC
- Go \(Programming Language\)
- REST APIs
- Software Architecture
- .NET Framework
- Continuous Integration and Continuous Delivery \(CI/CD\)
- Microservices
- Microsoft Azure
- TypeScript
- Distributed Systems
- AI Agents
- Large Language Models \(LLM\)
- Artificial Intelligence \(AI\)
- Model Context Protocol \(MCP\)
- C/C++
- Java
- JavaScript
- HTML
- CSS
- PHP
- SQL

## Highlights

- Built an MCP server that gives agentic solutions access to content suggestions and campaign insights across multiple data sources and APIs at Microsoft.
- Delivered explainability pipelines for model-driven content insights and campaign diagnostics, including end-to-end telemetry, dashboards, and partner-facing documentation.
- Modernized CI/CD to YAML pipelines with artifact signing, secret scanning, production-branch-only triggers, gated approvals, and compliance checks.
- Completed migration of the campaign metadata portal used across Microsoft products to create campaign IDs.
- Integrated Exchange email delivery for campaign communications across Microsoft and external commercial partners.
- Automated creation and updates of the data consumed by the campaign metadata portal.
- Contributed to the General Availability shipment of the Scheduler service for enterprise customers.
- Decoupled internal Scheduler services and exposed them as APIs consumed by other Outlook products.
- Improved time-suggestion algorithms behind the API used by Outlook Mobile on iOS and Web.
- Integrated flexible working hours into the Find Meeting Times API to improve suggestions for remote workers.
- Shipped Scheduler Assistant code and made product decisions involving email intent extraction, scheduling logic, user intent, edge cases, and interaction design.
- Migrated telemetry SDK build systems to new platforms and processors, unblocking partner teams on the new SDK version.
- Built the Objective-C wrapper over the C++ telemetry SDK for partner teams on Mac.
- Implemented diagnostic-level event filtering in the SDK, defaulting to Windows diagnostic levels.
- Improved the C# wrapper used by several applications to send telemetry through the C++ layer.
- Worked across engineering, growth, and product functions, including hybrid roles that combined shipping code with customer-facing product decisions.
- Collaborated with data scientists and other teams on complex integrations.
- Built side projects including a local-first AI agent, a World Cup bracket app, Android apps, and firmware for an e-paper watch.

## Experience

- **Software Engineer II at Microsoft** (2024-03-01–present) — AI messaging and campaign insights. • Built an MCP server that gives agentic solutions access to content suggestions and campaign insights across multiple data sources and APIs. • Delivered explainability pipelines for model-driven content insights and campaign diagnostics, with end-to-end telemetry, dashboards, and partner-facing documentation. • Modernized CI/CD to YAML pipelines with artifact signing, secret scanning, production-branch-only triggers, gated approvals, and compliance checks. • C# · TypeScript · MCP · Azure DevOps
- **Software Engineer at Microsoft** (2022-11-01–2024-02-01) — Campaign platform. • Completed the migration of the campaign metadata portal used across Microsoft products to create campaign IDs. • Integrated Exchange email delivery for campaign communications across Microsoft and external commercial partners. • Automated creation and update of the data the portal consumes. • C# · TypeScript · Azure
- **Software Engineer at Microsoft** (2019-11-01–2022-11-01) — Outlook scheduling. • Contributed to the General Availability shipment of the Scheduler service for enterprise customers. • Decoupled internal Scheduler services and exposed them as APIs consumed by other Outlook products. • Improved the time-suggestion algorithms behind the API used by Outlook Mobile on iOS and Web. • Integrated flexible working hours into the Find Meeting Times API to improve suggestions for remote workers. • C# · REST APIs · Distributed systems
- **Software Engineer at Microsoft** (2018-11-01–2019-11-01) — Telemetry SDKs. • Migrated SDK build systems to new platforms and processors, unblocking partner teams on the new SDK version. • Built the Objective-C wrapper over the C++ SDK for partner teams on Mac. • Implemented diagnostic-level event filtering in the SDK, defaulting to Windows diagnostic levels. • Improved the C# wrapper used by several applications to send telemetry through the C++ layer. • C++ · Objective-C · C# · Telemetry

## Education

- Ingeniería en Computación — Instituto Tecnológico Autónomo de México (2012-01-01–2017-01-01)
- Unity Game Developer — Video Game Makers Academy (2015-01-01–2015-01-01)

## FAQ

### What does Miguel do?

Miguel is a Software Engineer II at Microsoft working on AI messaging and campaign insights. He builds AI-powered distributed systems, including services for agentic access to content suggestions and campaign insights, model explainability, observability, and secure CI/CD delivery.

### What are Miguel’s core professional strengths?

Miguel’s strengths include backend APIs, distributed systems, service integrations, software observability, internal tooling, data engineering, email-based interactions, and full-stack development. He also brings product thinking to customer-facing features, including user intent, edge cases, interaction design, and UX considerations.

### What did Miguel build for AI messaging and campaign insights at Microsoft?

Miguel built an MCP server that gives agentic solutions access to content suggestions and campaign insights across multiple data sources and APIs. He used C#, TypeScript, MCP, and Azure DevOps in this work.

### What explainability and observability work has Miguel delivered?

Miguel delivered explainability pipelines for model-driven content insights and campaign diagnostics. The work included end-to-end telemetry, dashboards, and partner-facing documentation.

### What CI/CD improvements has Miguel made?

Miguel modernized CI/CD through YAML pipelines with artifact signing, secret scanning, production-branch-only triggers, gated approvals, and compliance checks.

### What did Miguel accomplish on Microsoft’s campaign platform?

Miguel completed the migration of the campaign metadata portal used across Microsoft products to create campaign IDs. He also integrated Exchange email delivery for campaign communications across Microsoft and external commercial partners, and automated the creation and update of the data consumed by the portal.

### What was Miguel’s role in Outlook scheduling?

Miguel contributed to the General Availability shipment of the Scheduler service for enterprise customers. He decoupled internal Scheduler services and exposed them as APIs consumed by other Outlook products.

### How did Miguel improve scheduling experiences in Outlook?

Miguel improved the time-suggestion algorithms behind the API used by Outlook Mobile on iOS and Web. He also integrated flexible working hours into the Find Meeting Times API to improve suggestions for remote workers.

### What product-focused work has Miguel done at Microsoft?

Miguel worked on the Scheduler Assistant project, where he shipped code and made product decisions on customer-facing features, including email intent extraction and scheduling logic. His experience includes considering real user intent, scheduling edge cases, and interaction design.

### What did Miguel accomplish on telemetry SDKs?

Miguel migrated telemetry SDK build systems to new platforms and processors, unblocking partner teams on the new SDK version. He built the Objective-C wrapper over the C++ SDK for partner teams on Mac, implemented diagnostic-level event filtering that defaults to Windows diagnostic levels, and improved the C# wrapper used by several applications to send telemetry through the C++ layer.

### What cross-functional and product experience does Miguel have?

Miguel has worked in engineering, growth, and product functions, including hybrid roles where he shipped code while making product decisions for customer-facing features. He has collaborated cross-functionally with data scientists and other teams on complex integrations.

### How does Miguel approach engineering work?

Miguel works by making system seams explicit through clear responsibilities and interfaces. He keeps a human gate on state changes so automated writes remain reviewable, treats operational clarity as a feature through events, audit state, and incident-useful telemetry, and writes documentation for handoffs.

### What technologies and skills does Miguel list?

Miguel’s listed technologies include C#, C++, C, Objective-C, TypeScript, JavaScript, Java, Kotlin, Go, PHP, SQL, Visual Basic, HTML, CSS, .NET Framework, Node.js, React.js, Next.js, Flutter, PostgreSQL, Docker Products, gRPC, REST APIs, Microsoft Azure, Azure DevOps, CI/CD, microservices, distributed systems, software architecture, software observability, AI agents, large language models, artificial intelligence, Model Context Protocol, prompt engineering, Android development, iOS development, Scrum, and project management.

### What is Miguel’s educational background?

Miguel earned an Ingeniería en Computación degree from Instituto Tecnológico Autónomo de México in 2017. He also completed the Unity Game Developer program at Video Game Makers Academy in 2015.

### What certification does Miguel hold?

Miguel holds the Deep Learning: Mastering Neural Networks certification from MIT xPRO.

### What projects does Miguel pursue outside of work?

Outside of work, Miguel is building a local-first AI agent, a World Cup bracket app, Android apps, and firmware for an e-paper watch. He also enjoys the gym and open mics, and his dog, Turing, is his debugging partner.

### How can someone contact Miguel?

Miguel can be reached at \[contact removed\]. His website is elopenmike.com.

## Links

- LinkedIn: https://www.linkedin.com/in/mcasillas17

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