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# Sabine Aliev

**Headline:** UI/UX Programmer and Designer. 3D UI
**Profession:** UI/UX Designer
**Location:** United States

## About

Sabine Aliev is a UI/UX programmer and designer focused on 3D UI, graphics, gameplay programming, and game design. Sabine currently works as a UI/UX Designer at ToasterCat Studios and is a senior at DigiPen Institute of Technology, pursuing a Bachelor of Science in Computer Science and Game Design with a focus on UI/UX, graphics, and gameplay programming. Sabine’s strengths include taking interactive experiences from visual design concepts through code implementation, with particular interest in intuitive menu design and controller support for 3D menu systems. Sabine has used Unreal Engine to build 3D menu systems and has experience designing UI for those environments. Sabine works across traditional graphic design as well as digital and interactive design, selecting different tools as projects require. Alongside design and programming work, Sabine has supported students as a teaching assistant across computer-environment, introductory game-design, and GAM 300–350 courses at DigiPen, and as a teaching assistant for a week-long board-game course for Korean international students. Sabine also has instructional experience with Mathnasium.

## Services

- Common UI
- Digital Games
- Controller support
- User Experience \(UX\)
- Graphics Programming
- UI/UX
- User Interface Programming
- ARM Assembly
- Conflict Management
- Unreal Widgets
- Rapid Prototyping
- Time Management
- Excel
- Systems Design
- Exel
- Unity
- C#
- Unreal Engine
- Team Leadership
- OpenGL
- Gameplay Programming
- Technical Leadership
- User Interface Design
- Communication
- Computer Graphics
- Game Development
- Game Programming
- Game Art
- Gaming Industry
- C++

## Highlights

- Currently works as a UI/UX Designer at ToasterCat Studios.
- Builds and designs 3D menu systems, including controller support for 3D navigation.
- Used Unreal Engine to build 3D menu systems.
- Takes projects from visual design concept through code implementation.
- Works across traditional graphic design and digital or interactive design.
- Focuses on UI/UX, graphics programming, gameplay programming, and game design.
- Served as a Student TA for DigiPen’s Korean Consortium Intensive Game Course, helping Korean international students create a board game from start to finish during a week-long course.
- Served as a Student TA for CS100 Computer Environment at DigiPen, helping students and grading assignments.
- Served as a Student TA for DES115 Introduction to Game Design at DigiPen.
- Served as a Student TA for GAM 300–350 at DigiPen.
- Worked as an Instructor at Mathnasium – The Math Learning Center.
- Pursued a Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology, with a focus on UI/UX, graphics, and gameplay programming.
- Completed continuing studies or special programs in Drawing and Comics at the School of the Art Institute of Chicago.
- Completed continuing studies or special programs in Animation and Video Production at the School of the Art Institute of Chicago.

## Experience

- **UI/UX Designer at ToasterCat Studios** (2026-05-01–present)
- **Student TA - Gam 300 -350 at DigiPen Institute of Technology** (2026-01-01–2026-04-01)
- **Student TA - CS100 COMPUTER ENVIRONMENT at DigiPen Institute of Technology** (2025-09-01–2025-12-01) — Teaching assistant for the computer environment class, helping students and grading assignments
- **Student TA - DES115 INTRO TO GAME DESIGN at DigiPen Institute of Technology** (2025-09-01–2025-12-01)
- **Student TA- Korean Consortium Intensive Game Course at DigiPen Institute of Technology** (2024-07-01–2024-07-01) — I would help the Korean International Students in a week-long course of making a board game from start to finish.
- **Instructor at Mathnasium - The Math Learning Center** (2020-03-01–2022-06-01)

## Education

- Bachelor of Science - BS, Computer Games and Programming Skills — DigiPen Institute of Technology (2022-08-01–2026-04-01)
- Countinuing Studies / Special Programs, Drawing and Comics — School of the Art Institute of Chicago (2021-06-01–2021-07-01)
- Countinuing Studies / Special Programs, Animation and Video Production — School of the Art Institute of Chicago (2020-06-01–2020-07-01)

## FAQ

### What does Sabine do?

Sabine is a UI/UX programmer and designer specializing in 3D UI. Sabine’s work spans UI/UX, graphics programming, gameplay programming, game design, and interactive visual design.

### Where does Sabine work now?

Sabine currently works as a UI/UX Designer at ToasterCat Studios.

### What are Sabine’s core strengths?

Sabine is strongest at connecting visual design with implementation. Sabine can carry projects from a design concept into code, with particular interest in visual and menu design for interactive experiences.

### What experience does Sabine have with 3D menu systems?

Sabine has worked on controller support for 3D menu systems and has used Unreal Engine to build 3D menu systems. Sabine also has experience designing UI specifically for these environments.

### Does Sabine work in both traditional and digital design?

Sabine works in both traditional graphic design and digital or interactive design. Sabine uses different tools according to project needs rather than relying on a single tool.

### What is Sabine’s education at DigiPen Institute of Technology?

Sabine is a senior at DigiPen Institute of Technology and is pursuing a Bachelor of Science in Computer Science and Game Design, with a focus on UI/UX, graphics, and gameplay programming. Sabine’s education also lists a Bachelor of Science in Computer Games and Programming Skills from DigiPen.

### What did Sabine study at the School of the Art Institute of Chicago?

Sabine completed continuing studies or special programs in Drawing and Comics, as well as Animation and Video Production, at the School of the Art Institute of Chicago.

### What did Sabine do in the Korean Consortium Intensive Game Course?

Sabine was a Student TA for the Korean Consortium Intensive Game Course at DigiPen Institute of Technology. In that role, Sabine helped Korean international students during a week-long course in which they created a board game from start to finish.

### What did Sabine do as a CS100 Computer Environment teaching assistant?

Sabine served as a Student TA for CS100 Computer Environment at DigiPen Institute of Technology, helping students and grading assignments.

### Which other DigiPen courses has Sabine supported as a teaching assistant?

Sabine served as a Student TA for DES115 Introduction to Game Design and as a Student TA for GAM 300–350 at DigiPen Institute of Technology.

### What experience does Sabine have at Mathnasium?

Sabine has worked as an Instructor at Mathnasium – The Math Learning Center.

### What technical skills does Sabine use?

Sabine’s listed technical skills include Unreal Engine, Unity, C#, C++, C, OpenGL, ARM Assembly, graphics programming, computer graphics, gameplay programming, user-interface programming, Unreal Widgets, systems design, rapid prototyping, controller support, and level design.

### What design and game-development skills does Sabine have?

Sabine’s design and game-development skills include UI/UX, user experience, user-interface design, common UI, digital games, game development, game programming, game design, game art, art direction, background art, and art.

### What additional professional skills does Sabine have?

Sabine’s additional skills include mathematics, algebra, teaching, tutoring, online tutoring, communication, conflict management, time management, team leadership, technical leadership, Excel, and Exel.

## Links

- LinkedIn: https://www.linkedin.com/in/sabine-aliev

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