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# John Pisano

**Headline:** Bachelor of Arts \- BA at University of California, Los Angeles
**Profession:** AI Quality Assurance Analyst
**Location:** Los Angeles, California, United States

## About

John Pisano is an AI Quality Assurance Analyst at SNA Software LLC, with experience in LLM quality assurance, multi\-agent systems, game testing, and certification\. He has spent two years working deeply with LLMs, building prototypes, experimenting with research, and hardening systems against data\-flow issues, JSON errors, and API\-formatting problems through schema validation and API documentation\. John builds transparent LLM\-agent systems that use metrics, confidence scores, and citation scores to support reliability\. His multi\-agent evaluation work reconciles consumer feedback, public statements, stock prices, and complaints databases, with agents taking different roles in complex multistage evaluations\. He also builds privacy\-first local AI systems and emphasizes manual testing as a way to verify automated systems’ competence rather than simply increase test volume\. Previously, John was a Senior QA Tester at Bethesda Softworks, where he directed end\-to\-end certification testing for major AAA titles including The Elder Scrolls and Fallout, supervised teams of up to 30 QA professionals, and maintained certification requirements for the companywide game catalog\. He holds a Bachelor of Arts from the University of California, Los Angeles\.

## Services

- Video Games
- Quality Assurance
- Game Design
- Xbox 360
- PS3
- Hansoft
- TestTrack
- Microsoft Excel
- SharePoint
- Playstation
- Computer Games
- Gameplay
- Testing
- MMO
- Bug Tracking
- Game Development

## Highlights

- Serves as an AI Quality Assurance Analyst at SNA Software LLC\.
- Has two years of deep LLM experience, including prototype development and research experimentation\.
- Debugged and hardened LLM systems against data\-flow issues, JSON errors, and API\-formatting problems using schema validation and API documentation\.
- Implemented metrics, confidence scores, citation scores, and full transparency for reliability in LLM\-agent systems\.
- Built a multi\-agent LLM system for complex multistage evaluations in which agents take different roles\.
- Built an LLM evaluation system that reconciles consumer feedback, public statements, stock prices, and complaints databases to evaluate companies\.
- Built privacy\-first local AI systems\.
- Directed end\-to\-end certification testing at Bethesda Softworks for successful AAA titles, including The Elder Scrolls and Fallout\.
- Maintained Bethesda Softworks’ companywide database of certification requirements for the entire catalog\.
- Liaised with console manufacturers to clarify certification guidelines on behalf of senior management at Bethesda Softworks\.
- Supervised testing teams of up to 30 QA professionals responsible for finalizing certification requirements\.
- Advised Bethesda Softworks’ lead Design team on critical quest\-balancing, structure, and logic elements\.
- Contributed to Wolfenstein \(2014\), Dishonored \(2012\), Brink \(2011\), Rage \(2011\), Hunted \(2011\), Elder Scrolls V \(2011\), Fallout: New Vegas \(2010\), Doom II \(2010\), Rogue Warrior \(2009\), Fallout 3 \(2008\), AMF Bowling Pinbusters\! \(2007\), and Elder Scrolls IV \(2006\)\.
- Compiled lists from selective libraries, managed correspondence supporting government\-document maintenance, and supported Help Desk operations as a Library Assistant II at The University of Georgia\.
- Earned a Bachelor of Arts degree from the University of California, Los Angeles\.

## Experience

- **AI Quality Assurance Analyst at SNA Software LLC** (2024\-07\-01–present)
- **Senior QA Tester at Bethesda Softworks** (2005\-07\-01–2013\-12\-01) — Directed end\-to\-end certification testing for Bethesda Softworks’ most successful AAA game titles, including Elder Scrolls and Fallout Oversaw maintenance of companywide database containing certification requirements for the entire Bethesda Softworks catalog Liaised with console manufacturers to clarify guidelines on behalf of senior management Supervised a testing team of up to 30 QA professionals responsible for finalizing certification requirements on titles Advised and provided feedback to lead Design team on critical elements such as quest balancing, structure and logic Video Game Credits: Wolfenstein \(2014\), Dishonored \(2012\), Brink \(2011\), Rage \(2011\), Hunted \(2011\), Elder Scrolls V \(2011\), Fallout: New Vegas \(2010\), Doom II \(2010\), Rogue Warrior \(2009\), Fallout 3 \(2008\), AMF Bowling Pinbusters\! \(2007\), Elder Scrolls IV \(2006\)
- **Library Assistant II at The University of Georgia** (1998\-10\-01–2000\-10\-01) — Compiled lists from selective libraries, managed correspondence to maintain government documents, and supported Help Desk operation

## FAQ

### What does John do?

John is an AI Quality Assurance Analyst at SNA Software LLC\. His work includes LLM quality assurance, LLM prototypes and research experimentation, multi\-agent systems, system reliability, and AI evaluation workflows\.

### What is John’s experience with LLMs?

John has two years of experience working deeply with LLMs\. He has built prototypes, experimented with research, debugged and hardened LLM systems, and developed multi\-agent systems for complex evaluations\.

### How does John approach LLM system reliability?

John debugged and hardened LLM systems against data\-flow issues, JSON errors, and API\-formatting problems\. He used schema validation and API documentation to address these reliability challenges\.

### How does John make LLM\-agent systems transparent and reliable?

John implemented metrics, confidence scores, citation scores, and full transparency in LLM\-agent systems to support reliability\.

### What kind of multi\-agent LLM system has John built?

John built a multi\-agent LLM system for complex, multistage evaluations\. The system uses agents in different roles and evaluates companies by reconciling consumer feedback, public statements, stock prices, and complaints databases\.

### What is John’s view on manual testing?

John believes manual testing is essential for verifying whether automated systems are competent\. He views manual testing as a validation method rather than a tool for test volume alone\.

### What is John’s experience with privacy\-first local AI systems?

John has built privacy\-first local AI systems\.

### What did John accomplish at Bethesda Softworks?

At Bethesda Softworks, John directed end\-to\-end certification testing for the company’s most successful AAA game titles, including The Elder Scrolls and Fallout\. He maintained a companywide database of certification requirements for the full Bethesda Softworks catalog, liaised with console manufacturers to clarify guidelines for senior management, supervised up to 30 QA professionals, and advised the lead Design team on quest balancing, structure, and logic\.

### Which video games are credited to John?

John’s listed video\-game credits are Wolfenstein \(2014\), Dishonored \(2012\), Brink \(2011\), Rage \(2011\), Hunted \(2011\), Elder Scrolls V \(2011\), Fallout: New Vegas \(2010\), Doom II \(2010\), Rogue Warrior \(2009\), Fallout 3 \(2008\), AMF Bowling Pinbusters\! \(2007\), and Elder Scrolls IV \(2006\)\.

### What did John do at The University of Georgia?

As a Library Assistant II at The University of Georgia, John compiled lists from selective libraries, managed correspondence to maintain government documents, and supported Help Desk operations\.

### What is John’s educational background?

John holds a Bachelor of Arts degree from the University of California, Los Angeles\.

### What skills does John bring to QA and game development work?

John’s listed skills include video games, quality assurance, game design, Xbox 360, PS3, Hansoft, TestTrack, Microsoft Excel, SharePoint, PlayStation, computer games, gameplay, testing, MMO, bug tracking, and game development\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/john\-pisano\-39052147

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