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# Ray Salloom

**Headline:** Measurement, Growth, General Mobile Ecosystem Executive and Consultant \- I am here to help in any way I can\!
**Profession:** General Manager, EMEA
**Location:** San Jose, California, United States

## About

Ray Salloom is General Manager, EMEA at MetricWorks and an independent mobile ecosystem consultant\. He helps mobile\-focused companies improve marketing outcomes through unified measurement, user acquisition, monetization, analytics, business development, partnerships, customer success, and practical guidance on partner selection and growth strategy\. Ray’s strongest capabilities combine mobile measurement expertise—including incrementality and media mix modeling—with hands\-on experiment design, model interpretation, anomaly detection, budget allocation, and clear client communication\. He is experienced in managing pilot customers, demonstrating value through small wins, and translating complex findings into marketing decisions that earn stakeholder trust and support larger strategic initiatives\. Ray brings early\-stage startup experience and is comfortable working across growth, product, sales, and operations\. His background spans mobile gaming, app marketing, web analytics, content, and digital advertising\. At Bandai Namco, he tested nearly 100 direct partners and agencies and delivered hundreds of thousands of installs for Digimon Heroes with more than 100% gross ROI in under 45 days\. At DabKick, he helped launch iOS and Android apps with live\-streaming capabilities and developed the go\-to\-market strategy for a white\-label SDK\.

## Services

- Product Adoption
- Customer Engagement
- Consultative Selling
- Global Client Management
- Customer Success
- Google Analytics
- Word
- Excel
- Microsoft Office
- Outlook
- Omniture
- Teamwork
- Team Management
- Business Objects
- Writing
- Metrics
- Customer Service
- Windows
- Web Analytics
- Microsoft Excel

## Highlights

- Leads the EMEA region as General Manager at MetricWorks, helping clients achieve marketing success through unified measurement\.
- Has spent more than two years as MetricWorks' EMEA GM for a mobile app measurement company\.
- Provides independent consulting in user acquisition, monetization, analytics, marketing, partner recommendations, scouting reports, and mobile\-ecosystem guidance\.
- Brings deep expertise in incrementality and media mix modeling for mobile app measurement\.
- Advises clients on marketing optimization and budget allocation using data insights, experiment design, model interpretation, and anomaly detection\.
- Reduced channel spend by 50% without losing value\.
- Built stakeholder trust through small experimental wins that enabled larger strategic initiatives and supported longer renewals\.
- Served as Pixis's first outside Customer Success Manager focused exclusively on mobile gaming clients\.
- Provided Pixis gaming clients with daily support, weekly calls, and clear presentations on results and upcoming opportunities while helping teams adopt AI marketing tools through pilot programs and toward paid engagements\.
- Led user acquisition, ad\-network operations, monetization, and game analytics at Gameview Studios \(DeNA\) for iOS and Android native and Mobage titles, including TapFish and NFL Matchups\.
- Led DeNA user acquisition for G\.I\. Joe: Battleground, NFL Matchups, Flutter, and Motor World Car Factory, and managed relationships with Fiksu/Free My Apps, Flurry, SponsorPay, and Tapjoy\.
- Led user acquisition and monetization at Silicon Beach Media for Ball Buster Blast, Noah's Ark: Animal Rescue, and Space Sports\.
- Led user acquisition and analytics at Rogue Play for Godzilla: Smash 3 and Scorched across iOS, Amazon, and Android\.
- Spearheaded Bandai Namco user acquisition for Digimon Heroes, Outcast Odyssey, and PAC\-MAN Slots\.
- Tested nearly 100 direct partners and agencies at Bandai Namco, delivering hundreds of thousands of Digimon Heroes installs and more than 100% gross ROI in under 45 days\.
- Signed more than 20 mobile ad\-monetization partners at Bandai Namco for titles including Digimon Heroes, PAC\-MAN, and PAC\-MAN Pop\.
- Secured Bandai Namco distribution deals with alternative app stores, carriers, and handset manufacturers to reach millions of potential players worldwide\.
- At DabKick, managed a product team to launch iOS and Android apps with full live\-streaming capabilities despite having no formal product\-management training\.
- Coordinated DabKick Facebook campaigns that yielded users with 50% better D1 and D7 retention than organic users\.
- Developed DabKick's white\-label SDK go\-to\-market strategy, including financial and user modeling, and prospected and qualified nearly 1,000 app developers\.
- Coordinated DabKick PR and marketing for an IndieGoGo product project initially planned for Q4 2018\.
- At QuinStreet, identified more than 60 potential PPC optimization opportunities and implemented a daily reporting dashboard that reduced spending overages by more than 75%\.
- At LookSmart, reported traffic and revenue across FindArticles\.com, LookSmart\.com, and 181 vertical search sites, and implemented advertising\-placement changes that substantially increased FindArticles\.com revenue\.
- Managed six LookSmart content editors, directed dozens of editors and volunteers through Zeal\.com, and led the international editorial team building the official site directory for the 2000 Summer Olympics\.
- Added and categorized tens of thousands of websites as a LookSmart Content Editor\.
- At Technorati, built content channels that generated hundreds of thousands of dollars in advertising revenue and wrote promotion copy that produced thousands of clicks\.
- Wrote hundreds of Technorati blog\-tag descriptions and helped eliminate tens of thousands of spam sites from its indices\.
- Created FindArticles\.com analytics training materials and trained new analysts at LookSmart\.
- Provided Perfect Market with SEO and SEM article revenue and profit analysis\.
- Edited and published Stanford sports content and wrote in\-season basketball coverage for TheBootleg\.com, part of Scout\.com's national network\.

## Experience

- **General Manager, EMEA at MetricWorks** (2024\-08\-01–present) — Helping clients in EMEA achieve marketing success through unified measurement\. See more @ metric\.works/demo/
- **Independent Mobile Ecosystem Consultant at Independent** (2013\-08\-01–present) — Offering user acquisition, monetization, analytics, and marketing services, including partner recommendations, scouting reports, and general guidance to mobile\-focused companies\. Companies I have worked or still work with include: AppsFlyer GameJib Herzwo Digital Metricworks Plato Quickfire Labs SpaceFalcon\.com
- **Senior Customer Success Manager at Pixis** (2023\-03\-01–2023\-09\-01) — Supporting mobile gaming clients through GameChangerSF as we work together to help marketers leverage AI to help them grow\! \- First outside CSM hire to work with mobile gaming clients exclusively, providing support to studios of all sizes as they navigate the use of AI in their Facebook and Google marketing efforts\. \- Providing daily support, conducting weekly calls, and providing easy\-to\-understand presentations that review the weeks that were and provide insights into the weeks that will be\. \- Tasked with providing relevant experience in gaming and translating that knowledge into the intricacies of the new generation of AI marketing tools as performance marketing teams learn all that Pixis can offer in our free pilot program and ultimately transition to a fully paid client\.
- **Advisor at Five O'Clock Club** (2020\-01\-01–2024\-10\-01) — Working for the growing event organization, giving advice on/and securing sponsorships, event operations, and member recruitment\.
- **Senior Customer Success Manager at Scalarr** (2019\-10\-01–2022\-11\-01)
- **Marketing and Business Development Manager at DabKick** (2017\-01\-01–2018\-09\-01) — Dabkick is where people can share/watch/converse when viewing photos, TV shows, etc\. together in sync with one another wherever they are in the world\. Dabkick achieved this through an app, SDK, video player, and hardware products\. Duties included: \- Performance and traditional marketing \- Growth hacking \- Business Development \- Product Management \- Video Player and SDK Sales Recruited initially to lead user growth and business development for their fledgling app where users can watch content together in real time with others while chatting via text and live streaming, the position transformed into a true startup where I was plugged in to help with product management and sales as we transformed from a B2C to a B2B company when we launched our technology into an SDK and video player\. Contributions and Accomplishments: \- Managed product team without formal training to ultimately launch their app on iOS and Android with full live\-streaming capabilities\. \- Coordinated efforts to mana
- **Business Development Specialist at Bandai Namco Entertainment America** (2016\-07\-01–2017\-01\-01) — \- Signed more than 20 mobile ad monetization partners to be integrated into new and catalog titles, including Digimon Heroes, PAC\-MAN, and PAC\-MAN Pop\. \- Signed several distribution deals with companies that work with alternative app stores, carriers, and handset manufacturers to get mobile titles into the hands of millions of potential players worldwide\. \- Continued evaluations of user acquisition partners and methods to be used by the marketing team\.
- **Senior Mobile User Acquisition Specialist at Bandai Namco Entertainment America** (2015\-02\-01–2016\-06\-01) — \- Spearheaded user acquisition for iOS and Android mobile titles including Digimon Heroes, Outcast Odyssey, and Pac\-MAN Slots\. \- Experimented with nearly 100 direct partners and several agencies in delivering hundreds of thousands of installs for titles with over 100% gross ROI achieved in under 45 days for Digimon Heroes\.
- **Director of User Acquisition and Analytics at Rogue Play, Inc\.** (2014\-08\-01–2015\-01\-01) — Led user acquisition and analytical efforts for several casual and mid\-core mobile games on iOS, Amazon, and Android, including Godzilla:Smash 3 and Scorched\.
- **Vice President, User Acquisition & Monetization at Silicon Beach Media \(formerly Planet Toccer Inc\.\)** (2013\-11\-01–2014\-08\-01) — Led user acquisition and monetization efforts for several casual and mid\-core mobile games on iOS and Android, including Ball Buster Blast, Noah’s Ark: Animal Rescue, and Space Sports\.
- **User Acquisition Consultant at DeNA** (2013\-03\-01–2013\-08\-01) — Led user acquisition efforts for games on the Mobage platform from 1st and 3rd party developers in the West, including G\.I\. Joe: Battleground, NFL Matchups, Flutter, and Motor World Car Factory\. Managed relationships between DeNA and ad network partners who specialize in incentivized installs, including Fiksu/Free My Apps, Flurry, SponsorPay, and Tapjoy\.
- **Business Analyst at Gameview Studios \(DeNA\)** (2012\-01\-01–2013\-03\-01) — Led user acquisition, ad network placement/operations, monetization, and game analytics for native and Mobage games on iOS and Android, including their flagship TapFish titles and their 2013 release of NFL Matchups\.
- **Vertical Marketing Manager: Education at QuinStreet** (2009\-07\-01–2011\-12\-01) — \-  Managed relationships with dozens of schools, through both direct and agency channels, helping maximize their enrollments through the use of QuinStreet’s lead generation network\. \-  Delivered bi\-weekly analysis and comprehensive reporting of revenue and traffic for the department as a whole and for key sites utilized by tens of thousands of users on a daily basis\. \-  Spearheaded optimization campaigns for the department’s main PPC sites, identifying over 60 potential ways to help improve performance and revenue\. \-  Instituted a daily reporting dashboard to help look at key metrics and identify clients who were nearing their monthly budgets, helping bring spending overages down by over 75%\.
- **Data Analyst and Consultant at Perfect Market** (2009\-02\-01–2009\-03\-01) — Provided timely analysis and experience in the area of data analysis for a fledgling content company, including detailed looks at how much revenue and profit articles were making in the SEO and SEM sectors of their business\.
- **Content Producer at Technorati** (2008\-03\-01–2008\-11\-01) — \-  Wrote hundreds of descriptions of blog tags for Technorati’s re\-design project, aimed at driving traffic to original and percolated content throughout their tag hierarchy\. \-  Built several content channels featuring Technorati’s blog and news indices, helping bring in hundreds of thousands of dollars of ad revenue into Technorati’s site and ad network\. \-  Wrote weekly channel promotion copy found on each page of Technorati’s site, generating thousands of clicks to related content for consumers to view\. \-  Presented weekly traffic and research/development reports on Technorati’s channels\. \-  Assisted in eliminating tens of thousands of spam sites from Technorati’s site indices\.
- **Men's Basketball Editor and Analyst at TheBootleg\.com \(Part of Scout\.com Network\)** (2008\-01\-01–2012\-10\-01) — Part\-time position coordinating with columnists to edit and publish their content on a regular basis for a Stanford sports site that is part of Scout\.com’s national network\. Also providing regular columns during the season covering games\.
- **Data/Marketing Analyst at LookSmart** (2004\-10\-01–2007\-11\-01) — \-  Provided daily/weekly/monthly/quarterly/annual analytics and executive reports detailing the traffic and revenue for LookSmart's owned and operated sites, including FindArticles\.com, LookSmart\.com, and its 181 vertical search sites\. \-  Analyzed placement, made recommendations, and ultimately implemented changes to Google and banner advertisement placement on FindArticles\.com, resulting in a substantial revenue increase\. \-  Worked with fellow team members to help create revenue and traffic projection models and updated actuals on a monthly basis\. \- Composed comprehensive training manual and associated materials for FindArticles\.com data analytics and held trainings for new analysts\.
- **Senior Content Editor \- Lifestyle and Sports at LookSmart** (2000\-02\-01–2004\-10\-01) — \-  Managed a team of six content editors who helped build one of the industry's leading directories of organized web sites, specializing in the areas of sports and life\. \-  Directed several dozen content editors and volunteers who helped add sites and edit the contributions of others to the directory through the former community web site, Zeal\.com\. \-  Led an international sports editorial team in building the official site directory for the 2000 Summer Olympics\.
- **Content Editor at LookSmart** (1998\-08\-01–2000\-02\-01) — Added and categorized tens of thousands of web sites, both through directed and independent projects, in the areas of sports, music, and lifestyle to LookSmart's categorized site directory\.

## Education

- Bachelor's, Communication with a Minor in Statistics — Stanford University (1994\-09\-01–1998\-06\-01)

## FAQ

### What does Ray do at MetricWorks?

Ray is General Manager, EMEA at MetricWorks, where he helps EMEA clients achieve marketing success through unified measurement\. He has spent more than two years leading the EMEA region for MetricWorks, a mobile app measurement company\.

### What does Ray do as an independent mobile ecosystem consultant?

Ray offers user acquisition, monetization, analytics, and marketing services to mobile\-focused companies\. His consulting work includes partner recommendations, scouting reports, and general guidance\. Companies he has worked or continues to work with include AppsFlyer, GameJib, Herzwo Digital, MetricWorks, Plato, Quickfire Labs, and SpaceFalcon\.com\.

### What are Ray's core professional strengths?

Ray specializes in mobile app user acquisition, monetization, business development, partnerships, customer success, measurement, and growth\. He advises clients on marketing optimization and budget allocation using data, with particular expertise in incremental and media mix modeling for mobile app measurement\.

### How does Ray use data to help clients make marketing decisions?

Ray is hands\-on with experiment setup, model interpretation, anomaly detection, daily reporting, and strategic client consultation\. He translates complex data findings into understandable recommendations, builds trust through smaller experimental wins, and has used patient experimentation to support longer renewals\. His work has included reducing channel spend by 50% without losing value\.

### What was Ray's role at Scalarr?

At Scalarr, Ray served as a Senior Customer Success Manager\.

### What did Ray do as an advisor to Five O'Clock Club?

At Five O'Clock Club, Ray advised the growing event organization and helped secure sponsorships, support event operations, and recruit members\.

### What did Ray accomplish at Pixis?

As Senior Customer Success Manager at Pixis, Ray supported mobile gaming clients through GameChangerSF as marketers used AI to grow\. He was Pixis's first outside customer\-success hire dedicated exclusively to mobile gaming clients, supporting studios of all sizes with daily support, weekly calls, and presentations reviewing recent results and upcoming insights\. He translated gaming experience into guidance on AI marketing tools as performance teams moved from Pixis's free pilot program toward paid\-client relationships\.

### What did Ray do at Gameview Studios \(DeNA\)?

At Gameview Studios, part of DeNA, Ray led user acquisition, ad\-network placement and operations, monetization, and game analytics for native and Mobage games on iOS and Android\. His work included the TapFish titles and the 2013 release of NFL Matchups\.

### What did Ray do as a User Acquisition Consultant at DeNA?

As a User Acquisition Consultant at DeNA, Ray led acquisition efforts for first\- and third\-party games on the Mobage platform in the West, including G\.I\. Joe: Battleground, NFL Matchups, Flutter, and Motor World Car Factory\. He managed DeNA relationships with incentivized\-install ad\-network partners including Fiksu/Free My Apps, Flurry, SponsorPay, and Tapjoy\.

### What were Ray's responsibilities at Silicon Beach Media and Rogue Play?

As Vice President of User Acquisition & Monetization at Silicon Beach Media, formerly Planet Toccer Inc\., Ray led user acquisition and monetization for casual and mid\-core iOS and Android games including Ball Buster Blast, Noah's Ark: Animal Rescue, and Space Sports\. At Rogue Play, Inc\., he led user acquisition and analytics for casual and mid\-core games on iOS, Amazon, and Android, including Godzilla: Smash 3 and Scorched\.

### What did Ray accomplish at Bandai Namco Entertainment America?

At Bandai Namco Entertainment America, Ray spearheaded user acquisition for Digimon Heroes, Outcast Odyssey, and PAC\-MAN Slots\. He experimented with nearly 100 direct partners and agencies, delivering hundreds of thousands of installs for Digimon Heroes and achieving more than 100% gross ROI in under 45 days\. As a Business Development Specialist, he signed more than 20 mobile ad\-monetization partners for new and catalog titles including Digimon Heroes, PAC\-MAN, and PAC\-MAN Pop secured distribution deals with alternative app stores, carriers, and handset manufacturers and continued evaluating user\-acquisition partners and methods\.

### What did Ray accomplish at DabKick?

At DabKick, Ray handled performance and traditional marketing, growth hacking, business development, product management, and video\-player and SDK sales\. Initially recruited to lead user growth and business development for a real\-time shared\-viewing app, he also helped the startup transition from a B2C app to a B2B SDK and video\-player business\. He managed the product team to launch iOS and Android apps with full live\-streaming capabilities, coordinated Facebook campaigns that produced users with 50% better D1 and D7 retention than organic users, developed the go\-to\-market strategy and financial and user models for white\-label SDK technology, and prospected and qualified nearly 1,000 app developers\. He also coordinated PR and marketing for an IndieGoGo product project initially planned for Q4 2018\.

### What did Ray accomplish at QuinStreet?

As Vertical Marketing Manager for Education at QuinStreet, Ray managed relationships with dozens of schools through direct and agency channels to help maximize enrollments through QuinStreet's lead\-generation network\. He delivered biweekly revenue and traffic analysis for the department and key sites used daily by tens of thousands of users, identified more than 60 potential PPC optimization opportunities, and instituted a daily dashboard that reduced spending overages by more than 75%\.

### What did Ray accomplish during his LookSmart roles?

As a Data/Marketing Analyst at LookSmart, Ray produced daily, weekly, monthly, quarterly, and annual traffic and revenue analytics and executive reports for FindArticles\.com, LookSmart\.com, and 181 vertical search sites\. He analyzed, recommended, and implemented Google and banner\-ad placement changes on FindArticles\.com that substantially increased revenue helped build revenue and traffic projection models and created a FindArticles\.com analytics training manual and training program for new analysts\. As Senior Content Editor for Lifestyle and Sports, he managed six content editors, directed dozens of editors and volunteers through Zeal\.com, and led an international sports editorial team building the official site directory for the 2000 Summer Olympics\. As a Content Editor, he added and categorized tens of thousands of sports, music, and lifestyle websites\.

### What did Ray accomplish at Technorati?

At Technorati, Ray wrote hundreds of blog\-tag descriptions for a redesign project intended to drive traffic through the tag hierarchy\. He built content channels using Technorati's blog and news indices that brought hundreds of thousands of dollars in advertising revenue to the site and ad network, wrote weekly channel\-promotion copy that generated thousands of clicks, presented weekly channel traffic and research\-and\-development reports, and helped eliminate tens of thousands of spam sites from Technorati's indices\.

### What did Ray do at Perfect Market?

At Perfect Market, Ray provided data\-analysis consulting for a developing content company, including detailed analysis of article revenue and profit in its SEO and SEM operations\.

### What did Ray do at TheBootleg\.com?

Ray served part time as Men's Basketball Editor and Analyst for TheBootleg\.com, a Stanford sports site in Scout\.com's national network\. He coordinated with columnists to edit and publish content regularly and wrote in\-season game coverage\.

### What is Ray's educational background?

Ray earned a bachelor's degree in Communication with a minor in Statistics from Stanford University\.

### What tools and skills does Ray bring to client work?

Ray's listed skills include product adoption, customer engagement, consultative selling, global client management, customer success, Google Analytics, Omniture, web analytics, metrics, data analysis, customer service, writing, teamwork, team management, Business Objects, Microsoft Word, Excel, Microsoft Office, Outlook, and Windows\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/ACoAAAAp9IsBvvQGOCN0\_sbZnojsQU8NHSyJ69E

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