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# Robert Gehr

**Headline:** Software Engineer
**Profession:** Software Engineer
**Location:** Los Angeles, CA, USA

## About

Robert Gehr is a full-stack software engineer with AI and machine-learning experience, most recently shipping a multimodal AI recruiter agent for DocThera that supports stateful, long-form tool calls across text and voice. Robert is strongest at designing architecture from scratch, selecting an appropriate technology stack, and delivering user-facing products quickly under tight deadlines. At DocThera, Robert built a custom, white-labeled agent for the CPA 2025 soft launch that could converse naturally, schedule appointments, generate gift codes, answer FAQs, administer advanced questionnaires, and calculate earnings projections it helped support recruitment of approximately 40–50 PhD-level client leads over three conference days. Robert prioritizes user value when time is limited while establishing reliable AI guardrails and identifying subsequent improvements. Robert has also built a diegetic, puzzle-driven website and application workflow for Bitshift Entertainment, a GPU-powered voxel raytracing prototype, and an integrated webstore for Karau Products that increased gross profit by 33% over legacy sales channels. Robert holds a B.A. in Interactive Media and Game Design from the University of Southern California.

## Highlights

- Shipped a multimodal DocThera AI recruiter agent with stateful, long-form tool calls across text and voice input and output.
- Built a custom, white-labeled, full-stack AI recruiter agent for DocThera’s CPA 2025 soft launch.
- Created AI-agent capabilities for natural conversation, appointment scheduling, gift-code generation, FAQ responses, advanced questionnaires, and earnings-projection calculations.
- Supported recruitment of approximately 40–50 PhD-level client leads during the three-day CPA 2025 conference.
- Built the DocThera agent with the OpenAI Agents SDK, ElevenLabs API, n8n webhooks, custom tools, a custom web frontend, and a custom Node.js server.
- Designed the full architecture and selected the technology stack for AI-agent product delivery under a tight conference-launch timeline.
- Designed and developed Bitshift Entertainment’s full-stack website, themed around the in-development project Levers and Chests.
- Created a diegetic Bitshift Entertainment web experience that places visitors in Levers and Chests dungeons, presents game information through ancient scrolls, and unlocks site areas through interactive puzzles.
- Built Bitshift Entertainment’s functional diegetic application-form system with email-service and BreezyHR integrations using HTML, JavaScript, Photoshop, and the Resend API.
- Developed a TypeScript and WebGPU voxel raytracing-engine prototype using WGSL.
- Implemented DDA voxel-space traversal in a fragment shader for the voxel raytracing prototype.
- Generated voxel data on the GPU in 3D texture resources and implemented 3D Perlin noise in a compute shader for GPU-side level generation.
- Developed and designed Karau Products’ fully integrated webstore for boutique handmade film equipment.
- Architected Karau Products’ full-stack commerce solution to fit client scale and demand, increasing gross profit by 33% compared with legacy sales channels.
- Developed client Unity projects at Coding Minds Academy.
- Developed a VR baseball training simulator with Magnus Effect modeling and a custom accelerometer-and-gyroscope baseball-bat controller for physically accurate pitches and batting.
- Developed a VR sailing simulator with physically accurate buoyancy and airfoil fluid forces, using empirical lift and drag coefficients based on angle of attack.
- Developed a VR generative-AI experience integrating OpenAI in Unity to project custom immersive environments.
- Led one-on-one client sessions and co-wrote research papers at Coding Minds Academy.
- Taught foundational programming concepts including abstraction, encapsulation, and data manipulation through processes at Concorde Education.
- Provided private game-development tutoring in Unity, C#, object-oriented design, 3D art fundamentals, art implementation, and gameplay-design philosophy.
- Served at USC Games as a game designer and 3D/2D artist, including texture-art and rigging work, on large-scale student-run projects.
- Contributed to the USC Games projects Turtle Town, The Witch List, and EMPATH.
- Earned a B.A. in Interactive Media and Game Design through the Interactive Entertainment program at the University of Southern California.

## Experience

- **Software Engineer at Bitshift Entertainment** (2026-01-01–2026-03-01) — Software Engineer at Bitshift Entertainment, Markus Persson’s startup game studio. • 1. • Designed and developed full stack website for Bitshift Entertainment. • Themed based on the in development project “Levers and Chests” • Diegetic website that places you inside the dungeons of Levers and Chests, as you read ancient scrolls that tell you about the game, and unlock new areas of the site through interactive puzzles. • Fully functional \(and diegetic\) application form system that connects to email services and BreezyHR system. • Tools: HTML, JavaScript, Photoshop, Resend API • 2. • Developed prototype voxel raytracing engine • DDA algorithm traverses voxel space • fragment shader implementation. • Voxel data is generated on the GPU and stored in 3D texture resources • 3D Perlin noise implemented in compute shader for GPU-side level generation. • Tools: Typescript, WebGPU \(WGSL\)
- **AI Systems Software Engineer at DOCTHERA** (2025-08-01–2025-09-01) — Built a full stack, custom, white labeled AI recruiter agent. Assisted in recruitment of ~40-50 PhD-level client leads during the 3-day CPA 2025 conference. The AI recruiter is a voice and text agent that can talk to users colloquially and naturally. It has the ability to schedule appointments, generate gift codes, answer FAQs, and run the user through an advanced questionnaire in a friendly way and perform an earnings projection calculation. Built under extreme crunch time for the CPA2025 conference soft launch. Uses OpenAI agents SDK, ElevenLabs API, n8n webhooks, custom tools, integrated into a custom web frontend and custom NodeJS server.
- **Full Stack Software Engineer at Karau Products** (2025-04-01–2025-08-01) — Developing and designing fully integrated webstore for Karau Products boutique hand-made film equipment. Architected full stack solution that best fit the scale and demand of the client, increasing gross profit by 33% compared to legacy sales channels.
- **Computer Science Instructor at Concorde Education** (2024-01-01–2024-06-01) — Teaching foundational programming principles of abstraction, encapsulation, and data manipulation through processes.
- **Unity Developer at Coding Minds Academy** (2023-06-01–2024-12-01) — Developing Unity projects for clients. - VR Baseball Training Simulator with Magnus Effect implementation and custom baseball bat controller using an accelerometer and gyroscope for physically accurate baseball pitches and batting. - VR Sailing Simulator. Physically accurate buoyancy forces and airfoil fluid forces. Empirical coefficient of lift and drag data based on angle of attack. Accurate force models. -  VR Generative AI Experience. OpenAI integration in Unity engine to project custom environments for immersive experience in VR. Leading one-on-one sessions for clients. Co-writing research papers. Tools: UnityEngine, OpenAI, C#, Python, JavaScript, HTML, Java, and more.
- **Private Tutor - Game Development at Self-employed** (2022-09-01–2024-05-01) — I offer private lessons in the field of game development. I implement a learning-by-creating strategy that keeps students constantly engaged with the new concepts they are introduced to. I use a Socratic teaching style to keep students thinking critically, rather than copying or memorizing. Students direct the course of study by choosing the theme of the game we develop, which keeps them engaged in the lesson and adds incentive towards learning the more abstract concepts. Topics of study include game development in Unity, C# programming, object-oriented design, 3D art fundamentals, art implementation, and gameplay design philosophy.
- **Turtle Town at USC Games** (2021-08-01–2021-12-01)
- **The Witch List at USC Games** (2019-08-01–2020-05-01)
- **Game Designer | 3D Artist | Texture Artist | Rigger at USC Games** (2018-08-01–2022-01-01) — Served as a Game Designer and 3D/2D artist on several large-scale student-run projects. Can be viewed under projects section and in my portfolio.
- **EMPATH at USC Games** (2018-08-01–2019-05-01)

## Education

- Interactive Entertainment \(B.A.\), Interactive Media and Game Design — University of Southern California (2018-01-01–2021-01-01)
- The Buckley School (2013-01-01–2017-01-01)

## FAQ

### What does Robert do?

Robert is a full-stack software engineer with experience in AI and machine learning, web applications, AI agents, game development, Unity, VR systems, and technical instruction. Robert works across JavaScript, TypeScript, Python, C#, HTML, Java, and related tools and frameworks.

### What did Robert recently ship at DocThera?

Robert recently shipped a multimodal AI recruiter agent at DocThera. The product handles text and voice input and output and supports stateful, long-form tool calls.

### What did Robert build at DocThera?

At DocThera, Robert built a full-stack, custom, white-labeled AI recruiter agent for a CPA 2025 conference soft launch. The voice and text agent can converse colloquially and naturally, schedule appointments, generate gift codes, answer FAQs, guide users through an advanced questionnaire, and perform an earnings-projection calculation.

### What results did Robert’s DocThera AI recruiter support?

Robert’s AI recruiter agent assisted in the recruitment of approximately 40–50 PhD-level client leads during the three-day CPA 2025 conference. The product was built under extreme crunch time for the conference soft launch.

### What technology did Robert use for the DocThera AI agent?

Robert built the DocThera agent with the OpenAI Agents SDK, ElevenLabs API, n8n webhooks, custom tools, a custom web frontend, and a custom Node.js server.

### How does Robert approach tight product deadlines?

Robert excels at rapid delivery under tight timelines by making smart prioritization decisions. When deadlines are constrained, Robert prioritizes user-facing features over internal tooling, delivered reliable AI guardrails for the conference launch, and planned further improvements.

### What did Robert do at Bitshift Entertainment?

Robert designed and developed Bitshift Entertainment’s full-stack website. Bitshift Entertainment is Markus Persson’s startup game studio.

### What was distinctive about Robert’s Bitshift Entertainment website?

Robert themed Bitshift Entertainment’s website around the in-development project Levers and Chests. The diegetic experience places visitors in the game’s dungeons, where ancient scrolls present information about the game and interactive puzzles unlock new areas of the site.

### What application workflow did Robert build for Bitshift Entertainment?

Robert built a fully functional, diegetic application-form system for Bitshift Entertainment that connects with email services and BreezyHR. The work used HTML, JavaScript, Photoshop, and the Resend API.

### What graphics prototype did Robert develop at Bitshift Entertainment?

Robert developed a prototype voxel raytracing engine using TypeScript and WebGPU with WGSL. The engine uses a DDA algorithm in a fragment shader to traverse voxel space, generates voxel data on the GPU in 3D texture resources, and uses 3D Perlin noise in a compute shader for GPU-side level generation.

### What did Robert accomplish at Karau Products?

At Karau Products, Robert developed and designed a fully integrated webstore for boutique handmade film equipment. Robert architected a full-stack solution suited to the client’s scale and demand, increasing gross profit by 33% compared with legacy sales channels.

### What does Robert do at Coding Minds Academy?

At Coding Minds Academy, Robert develops Unity projects for clients, leads one-on-one client sessions, and co-writes research papers.

### What VR baseball project did Robert develop?

Robert developed a VR baseball training simulator featuring a Magnus Effect implementation and a custom baseball-bat controller using an accelerometer and gyroscope for physically accurate pitching and batting.

### What VR sailing project did Robert develop?

Robert developed a VR sailing simulator with physically accurate buoyancy and airfoil fluid forces. The simulator uses empirical lift and drag coefficients based on angle of attack and accurate force models.

### What generative-AI VR experience did Robert develop?

Robert developed a VR generative-AI experience that integrates OpenAI with Unity to project custom environments for immersive VR experiences.

### What tools does Robert use in Unity and VR work?

Robert’s Coding Minds Academy work includes UnityEngine, OpenAI, C#, Python, JavaScript, HTML, Java, and additional tools.

### What did Robert teach at Concorde Education?

At Concorde Education, Robert teaches foundational programming principles, including abstraction, encapsulation, and data manipulation through processes.

### How does Robert teach private game-development lessons?

As a self-employed private tutor in game development, Robert teaches through a learning-by-creating strategy and a Socratic style that encourages critical thinking rather than copying or memorization. Students choose the theme of the game they develop, helping direct the course of study and sustain engagement with abstract concepts.

### What subjects does Robert cover in private game-development tutoring?

Robert’s private tutoring topics include Unity game development, C# programming, object-oriented design, 3D art fundamentals, art implementation, and gameplay-design philosophy.

### What was Robert’s role at USC Games?

At USC Games, Robert served as a game designer and 3D/2D artist on several large-scale student-run projects. Robert’s roles included game design, 3D art, texture art, and rigging.

## Links

- LinkedIn: https://www.linkedin.com/in/robertgehr

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