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# Takatoshi Soeda

**Headline:** Student at University of Southern California
**Profession:** Computer Vision Internship
**Location:** Los Angeles, California, United States

## About

Takatoshi Soeda is a University of Southern California student pursuing a Master of Science in Computer Science and currently completing a Computer Vision Internship at yondu\. Takatoshi develops computer vision detection and 3D reconstruction applications in Unity for robotic teleoperation, including C\+\+ barcode\-detection and pose\-estimation algorithms, and contributes to a robot warehouse application intended to improve teleoperation efficiency and accuracy\. Takatoshi’s strengths span robotics software, computer vision, Unity development, real\-time mapping, and game\-engine development\. Previously, Takatoshi built 3D LiDAR\-based real\-time localization and mapping systems using the Fast\-Lio algorithm, C\+\+, and ROS at HMS automated point\-cloud scanning, localization, and map updates and created a Tkinter UI\. Takatoshi also improved telemetry\-package efficiency and performance with JavaScript at Sony Interactive Entertainment Europe, developed an Android application enabling blind people to explore a virtual world in UW–Madison VR accessibility research, and collaborated on a three\-person Unity top\-down shooter for Itch\.io GameOff\. Takatoshi holds a Bachelor of Engineering in Computer Engineering and Computer Science from the University of Wisconsin–Madison\.

## Services

- Jetson
- Unity
- OpenCV
- Docker
- Computer Vision
- Game Engine Development
- Computer Graphics
- Game Engines
- Robot Operating System \(ROS\)
- UI
- Rviz
- LiDAR
- Python \(Programming Language\)
- Machine Learning
- Artificial Intelligence \(AI\)
- Robotics
- C \(Programming Language\)
- C\#
- C\+\+
- HTML
- Software Development
- Game Design
- Linux
- Microprocessors
- Autodesk Maya
- SOLIDWORKS
- Signal
- Circuit Analysis
- Data Structures
- Data Science

## Highlights

- Currently develops computer vision detection and 3D reconstruction applications in Unity for robotic teleoperation at yondu\.
- Implemented C\+\+ barcode\-detection and pose\-estimation algorithms at yondu\.
- Contributed to a robot warehouse application at yondu to improve teleoperation efficiency and accuracy\.
- Built 3D LiDAR\-based real\-time localization and mapping at HMS using the Fast\-Lio algorithm, C\+\+, and ROS\.
- Improved and automated point\-cloud scanning, localization, and map\-update systems at HMS to increase efficiency and accuracy\.
- Developed a Tkinter UI at HMS to improve user and developer experience\.
- Enhanced telemetry\-package efficiency and performance with JavaScript at Sony Interactive Entertainment Europe\.
- Gained hands\-on experience using React hooks at Sony Interactive Entertainment Europe\.
- Participated in UW–Madison VR accessibility research in human\-machine interaction\.
- Developed an Android app enabling blind people to explore a virtual world with the UW–Madison VR Accessibility research group\.
- Developed a top\-down shooter game in one month with a three\-person team at Itch\.io GameOff\.
- Used Unity and GitHub collaboration during the Itch\.io GameOff project\.
- Earned a Bachelor of Engineering in Computer Engineering and Computer Science from the University of Wisconsin–Madison\.
- Pursuing a Master of Science in Computer Science at the University of Southern California\.

## Experience

- **Computer Vision Internship at yondu** (2025\-09\-01–present) — Developed computer vision detection and 3D reconstruction applications in Unity to enhance robotic teleoperation\. • Implemented barcode detection and pose estimation algorithms in C\+\+, addressing complex computer vision challenges\. • Contributed to a robot warehouse application, improving operational efficiency and accuracy in teleoperation tasks\.
- **Robotics Software Engineer at HMS** (2024\-06\-01–2024\-08\-01) — 3D LiDAR\-based real\-time localization and Mapping based on Fast\-Lio algorithm using C\+\+ and ROS • Improved point\-cloud scanning, localization, and map update systems, automating the entire process to increase efficiency and accuracy\. • Developed a user interface \(UI\) using Tkinter, significantly enhancing both user and developer experience\.
- **Software Engineer at Sony Interactive Entertainment Europe** (2023\-05\-01–2023\-08\-01) — Leveraged JavaScript expertise to enhance the efficiency and performance of the telemetry package and gained hands\-on experience in utilizing React hooks\.
- **Unity app developer and programmer at UW\-Madison VR Accessibility research group** (2022\-05\-01–2022\-08\-01) — o Participated in VR accessibility research in the areas of human\-machine interaction\. o Developed an Android app for blind people to explore virtual world\.
- **Engineer at Itch\.io GameOff Team** (2021\-09\-01–2021\-12\-01) — o Develop a top\-down shooter game in a month with a team of three\. o Enhanced skills in using Unity and collaborating with team members through GitHub\.

## Education

- Master of Science \- MS, Computer Science — University of Southern California (2024\-08\-01–2026\-05\-01)
- Bachelor of Engineering \- BE, Computer Engineering and Computer Science — University of Wisconsin\-Madison (2020\-09\-01–2024\-05\-01)

## FAQ

### What does Takatoshi do now?

Takatoshi Soeda is a University of Southern California student pursuing a Master of Science in Computer Science\. Takatoshi is also currently completing a Computer Vision Internship at yondu\.

### What is Takatoshi doing at yondu?

Takatoshi develops computer vision detection and 3D reconstruction applications in Unity to support robotic teleoperation\. Takatoshi implemented barcode\-detection and pose\-estimation algorithms in C\+\+ and contributed to a robot warehouse application focused on improving the efficiency and accuracy of teleoperation tasks\.

### What are Takatoshi’s strongest professional areas?

Takatoshi’s work centers on computer vision, robotics, Unity and game\-engine development, real\-time localization and mapping, C\+\+ development, and robotic teleoperation\. Takatoshi also has experience with JavaScript, React hooks, Android development, UI development, accessibility research, and collaborative game development\.

### What did Takatoshi accomplish at HMS?

At HMS, Takatoshi worked as a Robotics Software Engineer on 3D LiDAR\-based real\-time localization and mapping using the Fast\-Lio algorithm, C\+\+, and ROS\. Takatoshi improved and automated point\-cloud scanning, localization, and map\-update systems to increase efficiency and accuracy, and developed a Tkinter user interface that enhanced both user and developer experience\.

### What did Takatoshi do at Sony Interactive Entertainment Europe?

At Sony Interactive Entertainment Europe, Takatoshi used JavaScript to improve the efficiency and performance of a telemetry package\. Takatoshi also gained hands\-on experience using React hooks\.

### What was Takatoshi’s work with the UW–Madison VR Accessibility research group?

As a Unity app developer and programmer with the UW–Madison VR Accessibility research group, Takatoshi participated in human\-machine interaction research related to VR accessibility\. Takatoshi developed an Android app that enabled blind people to explore a virtual world\.

### What did Takatoshi build with the Itch\.io GameOff Team?

Takatoshi worked with a team of three at the Itch\.io GameOff Team to develop a top\-down shooter game in one month\. The project strengthened Takatoshi’s Unity and GitHub\-based collaboration experience\.

### What is Takatoshi’s education?

Takatoshi earned a Bachelor of Engineering in Computer Engineering and Computer Science from the University of Wisconsin–Madison and is pursuing a Master of Science in Computer Science at the University of Southern California\.

### What platforms, tools, and engineering software does Takatoshi use?

Takatoshi works with Unity, OpenCV, Docker, Jetson, ROS, Rviz, LiDAR, Linux, Tkinter, and Autodesk Maya\. Takatoshi also has experience with SOLIDWORKS and Adobe Photoshop\.

### What programming and technical foundations does Takatoshi have?

Takatoshi’s programming experience includes C, C\#, C\+\+, Python, JavaScript, Java, SQL, HTML, MATLAB, Verilog, SystemVerilog, Assembly Language, and ModelSim\. Takatoshi has also worked with microprocessors, circuit analysis, signal work, data structures, data science, and software development\.

### What domains and development disciplines does Takatoshi work in?

Takatoshi has skills in computer vision, machine learning, artificial intelligence, robotics, computer graphics, game engine development, game engines, game development, game design, UI, and software development\.

### What languages does Takatoshi speak?

Takatoshi speaks English, Japanese, and Chinese\.

### What teamwork experience does Takatoshi have?

Takatoshi’s work includes collaboration through GitHub on a three\-person game\-development project and teamwork across research, robotics, computer vision, and software\-engineering settings\.

## Links

- LinkedIn: https://www\.linkedin\.com/in/takatoshi\-soeda\-25b48a20a

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